Senior Gameplay Engineer シニアゲームプレイエンジニア

4 Months ago • 5 Years + • Game Engine • Game Programmer

Job Summary

Job Description

Senior Gameplay Engineer needed for UNSEEN in Tokyo, Japan. Must have 5+ years of professional game development experience, excellent C++ proficiency, Unreal Engine experience (preferably on shipped titles), and full production cycles experience. Collaborate with designers and other teams to build core game systems.
Must have:
  • Game Development
  • C++ Proficiency
  • Unreal Engine
  • Production Cycles
Good to have:
  • Japanese Language
  • Mentoring Skills
  • Code Reviews
  • Team Collaboration
Perks:
  • Team Collaboration
  • Mentoring Juniors

Job Details

Description

Job Description

Come join UNSEEN as a Senior Gameplay Engineer!

You will help define and implement our core game systems.

The ideal candidate for this position possesses excellent engineering skills and engages cooperatively with other team members.

We are looking for a Senior Gameplay Engineer who can contribute to the existing expertise within our engineering team and has experience working on various aspects of game programming such as player, AI, animation, UI, etc.


Responsibilities

  • Collaborate with the design team and other departments to specify, prototype and iterate on game systems implementation
  • Propose and expand creative ideas and solutions
  • Work on all stages of features development, from prototyping to production, debugging and optimization
  • Create and maintain clean and documented C++ code and blueprints
  • Participate in code reviews and other activities to facilitate team learning and collaboration
  • Maintain a clear and efficient communication with other team members
  • Help mentoring mid-career and junior engineers



Job Description

シニアゲームプレイエンジニアとして、コアゲームシステムの定義と実装、優れたエンジニアリングのスキルを持ち、チームメンバーとコミュニケーションをとりながら、ゲーム制作のコア構築を作り上げるチームに参加してみませんか? プレイヤー・AI・アニメーション・UIなど、ゲームプログラミングのさまざまな側面に取り組んだ経験があり、エンジニアリングチーム全体の知識や専門性をさらに高めることができるプログレッシブな、シニアゲームプレイエンジニアを求めています。


仕事内容

  • ゲームデザイナー等、複数の専門チームとのコラボレーション
  • ゲームシステムの仕様化と実装
  • ゲームの初期から発売に至るまでの全段階に携わる開発業務
  • アイディアやソリューションの提案と発展
  • クリーンでドキュメント化されたC++コードの設計および管理
  • チーム内のコードの確認、および芸術的・技術的なフィードバックの提供
  • 中堅・若手エンジニアの育成・指導を行う

Requirements

Skills & Requirements

  • 5+ years of professional game development experience as an engineer
  • Excellent C++ proficiency
  • Experience with Unreal Engine (preferably on 1 or more shipped titles)
  • Experience in full production cycles of 1 or more shipped console/PC titles
  • Great communication skills (verbal and written)
  • English speaking and writing skills (Japanese is a plus)

+Pluses

  • You must reside within the Japan Standard Time or in close proximity as this position requires consistent teamwork with other members across departments.



必要な資格

  • 5年以上のゲーム開発経験
  • 高度なC++のスキル
  • Unreal Engineを用いたゲーム制作経験 (最低1本のゲーム)
  • コンソール/PC向け出荷タイトルのフルプロダクション・サイクルの経験(最低1本のゲーム)
  • 自分の専門分野以外のチームとのコラボレーションやコミュニケーションが円滑に行える

+Pluses

  • このポジションは、多くのチームメンバーと協力する必要があるため、東京オフィスまたはタイムゾーンが大きく離れていないエリアにいることが条件になります。

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. We work without being seen.

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