- Location:Quebec, Kuala Lumpur, Guildford, Barcelona
- team: Technical Animation
- position: Full -time
RESPONSIBILITIES
- Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
- Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
- Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
- Integrate a variety of assets into the game and validate these are working properly
- Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
- Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
- Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
- Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
- Support the Lead of the department in any ad hoc tasks and duties
- Carry out all other related tasks
REQUIREMENTS
- A minimum of 7 years’ relevant experience.
- Highly skilled scripting in Python and similar languages
- A solid 3D Math background
- Thorough understanding of rigging and deformation in Maya (or any other DCC package), facial rigging experience is highly desired
- Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
- Willing to take on new challenges and a strong appetite for learning, researching and developing
- Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
- Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
- Enthusiastic, methodical and organized approach to work with high quality standards
- Sense of initiative, originality and resourcefulness in problem solving
NICE TO HAVE
- Knowledge in C#, C++ a strong plus
- Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)
- Good knowledge of the principles of animation and how to apply them in order to get appealing animation
WE OFFER
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback