Senior Graphics Engineer - BigBox

2 Months ago • 8-13 Years • Graphics Engineer

About the job

Job Description

Senior Graphics Engineer for VR game development at Meta. 8+ years of experience in software development, 5+ years in Unity with expertise in DX11, HLSL, GLSL, ShaderLab, Shader Graph. Extensive GPU programming and Shader experience, strong communication skills.
Must have:
  • Unity Editor
  • Shader Graph
  • GPU Programming
  • Shader Experience
Good to have:
  • AR or VR
  • Mobile Graphics
  • C++ or C#
  • Content Workflows
Perks:
  • Bonus + Equity
  • Benefits Package
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You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.

Senior Graphics Engineer - BigBox Responsibilities

  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets

  • Work closely with technical artists to create highly-productive content workflows

  • Extensive profiling and optimization experience

  • Passion for graphics programming and staying on top of current technologies

  • Strong communicator who loves the iterative technical and creative process

  • Desire to understand a product holistically and contribute creatively

  • Know when to be pragmatic and when to be blue sky

  • Make engineering trade-offs that align with business objectives

  • Must embrace teamwork, as well as solve problems independently

Minimum Qualifications

  • 8+ years professional experience in software development

  • 5+ years professional experience in Unity

  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph

  • Extensive GPU programming and Shader experience

  • Experience developing tools and workflows

  • Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)

  • Experience with the entire development life-cycle from concept to launching

Preferred Qualifications

  • Experience with AR or VR

  • Experience working on mobile graphics chipsets

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$147,000/year to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

View Full Job Description
$147.0K - $208.0K/yr (Outscal est.)
$177.5K/yr avg.
Seattle, Washington, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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Washington, United States (Remote)

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