Senior Lighting Artist

11 Months ago • 5 Years +

Job Description

Senior Lighting Artist with 5+ years experience in creating compelling lighting for photorealistic rendering. Must have expertise in lighting tools, pipelines, direct/indirect light, luminance, color theory, composition, and real-time lighting limitations. Experience with Lumen and UE5 lighting workflows is a plus.
Good To Have:
  • Lumen Workflow
  • UE5 Lighting
  • Physically Based
  • Environmental Storytelling
Must Have:
  • Lighting Tools
  • Real-Time Lighting
  • Color Theory
  • Direct/Indirect Light
Perks:
  • Flexible Hours
  • Remote Work

Add these skills to join the top 1% applicants for this job

lighting-shading
color-theory
composition
rendering
storytelling
lumen

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering,
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters,
  • Using light to enhance environmental storytelling,
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values,
  • Keeping artistic style consistent with the defined visual style for the game,
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists,
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule,
  • Producing and maintaining documentation to support asset production in compliance with UE5 rendering standards.

Requirements

  • At least 5 years experience in the role of Lighting or Environment Artist,
  • Excellent knowledge of lighting tools and pipelines,
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition,
  • Solid knowledge of the technical and performance limitations of real-time lighting,
  • Familiarity with Lumen and UE5 lighting workflows is a plus,
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
  • Ability to easily cooperate with others,
  • Refraining from using AI generative tools to produce imagery for this job,
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED,
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours form GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Set alerts for new jobs by Fool's Theory
Set alerts for new jobs in Poland
Contact Us
hello@outscal.com
Made in INDIA 💛💙