Senior Lighting Artist

1 Month ago • 4-8 Years • Technical Art

Job Summary

Job Description

Fool's Theory seeks a Senior Lighting Artist to collaborate on a project with CD PROJEKT RED. Responsibilities include establishing and maintaining lighting styles across levels and cinematics, ensuring visual consistency, and using lighting to enhance storytelling and gameplay. The ideal candidate possesses extensive experience in real-time lighting techniques, game engines, and physically based renderers. Strong communication and collaboration skills are crucial, along with the ability to meet deadlines and mentor junior artists. The role involves working closely with art directors, designers, programmers, and technical artists.
Must have:
  • Senior Lighting Artist experience
  • Real-time lighting proficiency
  • Game engine expertise
  • Excellent communication
  • Collaboration skills
  • Physically based rendering knowledge
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Experienced team mentorship
  • Custom automation tools
  • Modern tech tools
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

 

Responsibilities

  • Collaborate with the Art Director and Lead Lighting Artist to maintain a consistent visual style and ensure high-quality lighting across the project.
  • Establish lighting for levels with a strong understanding of art direction, gameplay, player guidance, and design metrics.
  • Take ownership of level and cinematic lighting, defining and maintaining the lighting vision for assigned areas.
  • Creating dramatic and compelling lighting that supports photorealistic rendering.
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters.
  • Using light to enhance environmental storytelling.
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keeping artistic style consistent with the defined visual style for the game.
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
  • Communicate effectively across departments, clearly articulating lighting goals and providing accurate time estimates for tasks.
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
  • Solve creative challenges by prototyping and iterating on lighting solutions to enhance the visual and gameplay experience.
  • Stay up to date with industry advancements in lighting technology and pipelines.
  • Mentor and support other artists, providing guidance and fostering a collaborative work environment.

Requirements

  • Proven experience as a Senior Lighting Artist or in a similar role within the gaming industry.
  • Strong proficiency in game engines and real-time lighting techniques.
  • Excellent knowledge of lighting tools and pipelines.
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition.
  • Excellent understanding of shape, composition, and layout to create visually compelling scenes.
  • Solid grasp of gameplay and level design principles to ensure effective lighting integration.
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
  • Ability to thrive in a collaborative team environment, sharing ideas and learning from peers.
  • Experience working across multiple departments, with strong communication and presentation skills to convey ideas clearly.
  • Ability to work independently with strong organizational skills and the capability to document processes effectively.
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Similar Jobs

WongDoody - (XD) Experience Designer, Snr.

WongDoody

Australia (On-Site)
6 Months ago
ByteDance - Senior Optical System Engineer

ByteDance

San Jose, California, United States (On-Site)
2 Weeks ago
Crunchyroll - Staff Visual Product Designer

Crunchyroll

Dallas, Texas, United States (On-Site)
1 Month ago
Ubisoft - Lead R&D Scientist

Ubisoft

Shanghai, Shanghai, China (On-Site)
3 Months ago
People Can Fly - Senior UI Designer

People Can Fly

Warsaw, Masovian Voivodeship, Poland (Remote)
1 Month ago
Framestore - Unreal FX Artist

Framestore

London, England, United Kingdom (Hybrid)
2 Weeks ago
Rockstar Games - Technical Artist: Shotgrid Development Support

Rockstar Games

Oakville, Ontario, Canada (On-Site)
2 Weeks ago
Scopely - Lead Producer, Art Outsourcing

Scopely

Canada (Remote)
3 Months ago
Rocket Werkz - TECHNICAL ARTIST (UNREAL ENGINE)

Rocket Werkz

Auckland, Auckland, New Zealand (On-Site)
9 Months ago
Ubisoft - Senior/Mid Technical Artist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Joyride Games - UI/UX Designer

Joyride Games

Austin, Texas, United States (Remote)
1 Year ago
Gunzilla - Lead Technical Designer

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
3 Weeks ago
Turn Me Up Games,  Inc  - Unreal Engineer

Turn Me Up Games, Inc

California, United States (Hybrid)
1 Month ago
Company3 Method Studios - Facility Technician (Housekeeping) - 7:00am - 3:30pm PT

Company3 Method Studios

Canada (On-Site)
5 Months ago
Voodoo - Freelance Senior Game Developer - New Games

Voodoo

Paris, Île-de-France, France (Remote)
3 Months ago
Riot Games - Technical Game Designer II - Riftbound: The League of Legends Trading Card Game

Riot Games

Los Angeles, California, United States (On-Site)
8 Hours ago
House of How - Senior Unity Engineer

House of How

United States (Remote)
5 Months ago
NVIDIA - ASIC Design Engineer

NVIDIA

Canada (On-Site)
1 Week ago
Magic Leap - Principal Product Design Architect

Magic Leap

Plantation, Florida, United States (On-Site)
4 Months ago
OpenText - Lead UX Designer

OpenText

Bengaluru, Karnataka, India (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Poland

Wargaming - UX/UI Designer (Unannounced Project)

Wargaming

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Activision - Principal Lighting Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Techland - Senior Producer

Techland

Poland (On-Site)
10 Months ago
Techland - Influencer Manager (Organic)

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
Techland - Junior Programmer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
1 Week ago
Techland - Compensation and Benefits Manager

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Days ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Poland (On-Site)
5 Months ago
Plarium - Animation Artist

Plarium

Warsaw, Masovian Voivodeship, Poland (Remote)
3 Weeks ago
Futurum Technology  - Junior Accountant

Futurum Technology

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
2 Months ago
N-iX - Middle QA (C#) Engineer

N-iX

Poland (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Dream Games - VFX Artist

Dream Games

İstanbul, Türkiye (On-Site)
2 Months ago
Lakshya Digital - Lead VFX Artist

Lakshya Digital

Karnataka, India (On-Site)
2 Weeks ago
Tencent - Senior Technical Artist UE5

Tencent

Shenzhen, Guangdong Province, China (On-Site)
4 Months ago
Onward Search - Mobile Games Lighting and VFX Artist

Onward Search

San Francisco, California, United States (Remote)
1 Month ago
Virtuos - Senior Technical Artist

Virtuos

China (On-Site)
3 Weeks ago
Activision - Senior Character Technical Artist

Activision

Vancouver, British Columbia, Canada (On-Site)
2 Weeks ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Argus Labs - Technical Artist Lead

Argus Labs

United States (Remote)
3 Weeks ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Czechia (On-Site)
5 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

(Remote)
6 Hours ago

Get notifed when new similar jobs are uploaded

About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (On-Site)

Poland (Remote)

Poland (Remote)

Poland (Hybrid)

View All Jobs

Get notified when new jobs are added by Fool's Theory

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug