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Senior Production Director

7 Hours ago • 7 Years + • Game Production • $120,000 PA - $170,000 PA

Job Summary

Job Description

The Senior Production Director at Ripple Effect Studios will provide daily production leadership to the Battlefield project and its teams. Responsibilities include project and resource planning, balancing scope and capacity, tracking progress, improving processes, mentoring team members, and managing risks. The ideal candidate will have 7+ years of experience in AAA game development project management, 3+ years leading game teams, and experience managing internal and external teams through all development stages, from concept to launch and live service. They must be adept at conflict resolution, communication at all organizational levels, and visualizing project status for diverse audiences. The role involves establishing project direction, managing budgets, and collaborating with Production at all levels.
Must have:
  • 7+ years AAA game development project management experience
  • 3+ years leading game teams
  • Experience managing internal & external teams
  • Master of content pipelines & feature development
  • Proficient in conflict resolution
  • Excellent communication skills
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus & equity (potential)

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for an experienced Senior Production Director who is passionate about both process and gaming, to provide daily production leadership to the project and its teams. You will manage project and resource planning, balance scope with capacity, track progress, implement and improve processes, mentor people, and manage risks and mitigation. You are a master of content pipelines and feature development. You understand the iterative nature of creative processes and how to empower them. You know how to build healthy, high functioning relationships with external vendors. You are a force multiplier for the team.

You will report to the Line Director, Production for the studio.

We are considering on-site and hybrid working options.

What skills do we look for?

You are passionate about managing creative teams. You have 7+ years working as a project manager in AAA game development, you have 3+ years of experience working in leading game teams, you have experience managing internal and external teams, and you have led a team through all stages of game development, from concept through to launch and live service. You have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization, you always know the status of your project and can visualize that status for any audience. You understand the complexities and requirements of game production and how to manage them.

We believe that you have experience working with (or equivalent):

  • Establish direction and strategy for a project or multiple teams while ensuring alignment with internal and external leadership, with an emphasis on team empowerment.

  • Project management frameworks such as Agile or Waterfall.

  • Monitor and adjust capacity plans for a project or multiple teams to address skill gaps and identify funding needs.

  • Oversee the budget for a project or multiple teams and partnering with finance to maintain a healthy P&L.

  • Be the point of escalation for conflict management and finding solutions.

  • Partner with Production at all levels to train them and provide mentorship.

  • Establish and maintain team health standards through team leaders.

  • Direct process improvement initiatives across full projects or multiple teams.

  • Approving plans, schedules, and status reports across the project or multiple teams.

  • Anticipate and solve studio-wide dependencies between the project and external groups.

  • Use change management processes to communicate and measure the effectiveness of project wide change.

Next Steps

Apply online with a résumé.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $160,200 - $229,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

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