Oculus Studios and Sanzaru Games has an immediate Rendering Engineer position working on virtual reality games. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that take players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
Senior Rendering Engineer - Sanzaru Responsibilities
Communicate with artists directly to understand artistic direction and help enable technology to help meet vision.
Breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.
Collaborate with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic direction.
Profiling GPU/CPU performance
Identifying performance constraints and collaborating with non-technical Cross Functional Partners to improve.
Close collaboration multidisciplinaryartist team to achieve AAA fidelity on VR platforms.
Develop Vulkan shaders in support of performant artistic targets in Unreal Engine
Working in and out of game project code to achieve sought rendering targets.
Minimum Qualifications
At least 7 years of game industry experience
Demonstrated experience shipping a Console, PC or VR game
Experience developing with C++ and Vulkan
Demonstrated experience with game engine performance profiling
Proven experience in developing with Unreal Engine.
Demonstrated collaborative history with team members across multiple disciplines.
BS Computer Science or equivalent experience
Preferred Qualifications
Shipping at least one VR title with an emphasis on tackling rendering or performance challenges
Demonstrated experience working directly with individual artists to collaborate on achieving rendering goals.
Demonstrated Experience evaluating Unreal Material Graph for performance improvements or bug triage.
Demonstrated experience using renderdoc to assess performance or bugs.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
$177,000/year to $251,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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