Senior Rendering Engineer

1 Month ago • 7 Years + • Rendering • $177,000 PA - $251,000 PA

Job Summary

Job Description

Sanzaru Games seeks a Senior Rendering Engineer to contribute to their VR game development. Responsibilities include collaborating with artists to translate artistic vision into technical solutions using Unreal Engine and Vulkan, optimizing GPU/CPU performance, profiling and identifying performance bottlenecks, and working with cross-functional teams to improve efficiency. The role requires strong communication skills to explain technical concepts to non-technical audiences. Experience in developing and shipping console, PC, or VR games is essential, along with proficiency in C++, Vulkan, and Unreal Engine performance profiling. The ideal candidate possesses a strong collaborative spirit and a proven track record of achieving AAA fidelity in VR.
Must have:
  • 7+ years game industry experience
  • Shipped console/PC/VR game
  • C++ and Vulkan expertise
  • Unreal Engine experience
  • Performance profiling skills
  • Collaboration with artists
Good to have:
  • Shipped VR title addressing rendering challenges
  • Unreal Material Graph experience
  • RenderDoc usage experience
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

Oculus Studios and Sanzaru Games has an immediate Rendering Engineer position working on virtual reality games. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that take players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.

Senior Rendering Engineer - Sanzaru Responsibilities

  • Communicate with artists directly to understand artistic direction and help enable technology to help meet vision.

  • Breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.

  • Collaborate with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic direction.

  • Profiling GPU/CPU performance

  • Identifying performance constraints and collaborating with non-technical Cross Functional Partners to improve.

  • Close collaboration multidisciplinaryartist team to achieve AAA fidelity on VR platforms.

  • Develop Vulkan shaders in support of performant artistic targets in Unreal Engine

  • Working in and out of game project code to achieve sought rendering targets.

Minimum Qualifications

  • At least 7 years of game industry experience

  • Demonstrated experience shipping a Console, PC or VR game

  • Experience developing with C++ and Vulkan

  • Demonstrated experience with game engine performance profiling

  • Proven experience in developing with Unreal Engine.

  • Demonstrated collaborative history with team members across multiple disciplines.

  • BS Computer Science or equivalent experience

Preferred Qualifications

  • Shipping at least one VR title with an emphasis on tackling rendering or performance challenges

  • Demonstrated experience working directly with individual artists to collaborate on achieving rendering goals.

  • Demonstrated Experience evaluating Unreal Material Graph for performance improvements or bug triage.

  • Demonstrated experience using renderdoc to assess performance or bugs.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$177,000/year to $251,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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