We are seeking a talented Senior Software Engineer specializing in UI/UX development to join CaptureAge.
As a Senior Software Engineer, you will play a crucial role in designing and implementing intuitive and captivating user experiences for the Age of Empires franchise. You will collaborate closely with cross-functional teams including designers, artists, and engineers to create seamless and visually stunning UI elements that enhance gameplay, immersion, and usability.
Key Responsibilities:
- Provide hands-on leadership and technical expertise, guiding your teammates in solving complex development problems
- Own multiple complex features from inception to delivery
- Architect, design, and implement scalable and efficient UI systems and features for games across multiple platforms (PC and console)
- Collaborate with UX designers to translate wireframes and mockups into interactive and responsive user interfaces
- Optimize UI performance and responsiveness through efficient rendering techniques and code optimization
- Implement UI animations and transitions that enhance user interaction and visual appeal
- Conduct code reviews and provide constructive feedback to maintain high code quality and standards
- Stay updated with the latest UI/UX trends, tools, and technologies to continuously improve our development processes
Required Skills and Experience
- Proven experience as a Senior Software Engineer specializing in UI/UX development or strong generalist who has worked on games, interactive entertainment, or other real-time applications
- Proficiency in programming languages such as C++, C#, or similar languages used in game development
- Strong understanding of UI design principles, usability, and user-centered design methodologies
- Experience with UI frameworks such as WPF, Unity UI, Unreal Motion Graphics, or equivalent
- Interested in the ongoing balance between UI/UX ideals and engineering/timeline practicalities
- Excellent problem-solving skills and the ability to debug complex issues related to UI/UX
- Comfortable and confident working in legacy codebases
- Comfortable with ambiguity and leverages iterative prototypes to align stakeholders
- Strong communication and collaboration skills with a demonstrated ability to work effectively in a team environment
- Enthusiastic about delivering great experiences for players of a legendary franchise
- Strong command of the English language (written and spoken)
Nice to Have
- Console development experience
- Working knowledge and experience with the Xbox Accessibility Guidelines
- Solid understanding of graphics pipelines, rendering techniques, and performance optimization for UI
Application Process
Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase “Cavalry Archer” somewhere when filling the application form.
Inclusivity and Fairness
The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.
Compensation
Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards.
Fully Remote – Location / Time Zones
We are a fully remote company with team members in 20+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere.
Hours/Time Management
We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.
Async Biased
We lean towards async working arrangements and design our processes and working environment with this in mind.
Consensus Driven
We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.