Senior Technical Animator

1 Year ago • All levels
Animation

Job Description

Senior Technical Animator with Unreal Engine, Maya, and Python expertise. Experience in AAA projects and animation systems required.
Good To Have:
  • Motion Builder
  • .Net Languages
  • Facial Animation
  • Character Builder
Must Have:
  • Unreal Engine
  • Maya Expertise
  • AAA Experience
  • Animation Systems
Perks:
  • Learning & Development
  • Flexible Working Hours

Add these skills to join the top 1% applicants for this job

maya
data-structures
python
unreal
communication
motion-builder

Description

Sperasoft is hiring a Senior Technical Animator to work on an exciting AAA+ project. Working with various elements of the game environment, such as animation trees, blend spaces, and asset dependencies, you will contribute to the seamless integration of animations within the game world. Your expertise in managing and optimizing animation systems will be crucial in delivering high-quality and immersive experiences for our players. 

If you are passionate about animation, possess a strong technical background, and thrive in a fast-paced and collaborative environment, we invite you to join our team as a Technical Animator and be part of creating extraordinary gaming experiences.

Responsibilities

  • Design and work with in game animation systems: state machines, pose matching,
  • Creating body and facial rigs using DCC packages like Maya and Motion Builder,
  • Work with in engine procedural animation systems like physical assets,
  • Work with Unreal control rig system,
  • Scripting: Animation tools,
  • Obtaining Lead Artists guidance and approval as required to advance tasks,
  • Contributing to the team-oriented environment. 

Requirements

  • Advanced knowledge of Unreal Engine,
  • Advanced knowledge of Maya. Motion Builder will be a big plus,
  • Strong understanding of Python or other .Net languages, 
  • AAA project experience in technical animator position,
  • Experience of working with in game animation controlling systems like locomotion, climbing and others,
  • Experience of working with character infrastructure creation: character builder, prop managers and others,
  • Understanding facial animation systems based on FACS,
  • Understanding object-oriented approach,
  • Self-motivation, good communication skills, and a great team-player attitude,
  • Ability to receive constructive feedback. 

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

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