Senior Technical Artist 1

1 Day ago • 6 Years +

About the job

SummaryBy Outscal

Senior Technical Artist needed to build character creation tools, requires strong Python and DCC experience (Maya, Houdini, ZBrush). Experience with containerized applications, tool development, and understanding artist workflows is essential.

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, you will work in a growing team building the latest technology for our Character Creation pipeline. Dedicated to developing our new speech-to-animation tool, you and the team will be supported by our Product Owner and Technical Director. You will be working on the technical design and development of this custom tool to improve our users' character creation workflow. With this new tool, we are aiming to reshape the possibilities of character creation for our game teams, allowing faster and more dynamic character creation. You may also support a variety of EA’s crucial content tools alongside other teams within the Tools & Technology group.

You will report to a Development Director.

Day to day, you will…

  • Research and integrate new technologies and systems to enhance the quality and efficiency of the character production pipeline.

  • Design, implement, and debug tools for character creation workflows at EA.

  • Identify complex, systematic problems in the domain of tools, pipelines, and workflow development.

  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.

  • Partner with end-users (both game teams and character artists), local and remote, to understand their workflows and toolset needs.

  • Work both independently and in collaboration with fellow technical artists, UX designers, product managers, and software engineers located across different regions worldwide.

  • Use creative and pioneering work to grow EA's in-house technologies.

  • Established coding best practices and standards across the team and projects

  • Mentor junior team members  

You are/you have…

  • Relevant Bachelor's degree OR equivalent training and professional experience (6+ years)

  • Production experience with DCC applications such as Maya, Houdini, ZBrush and /or Blender

  • Production experience with programming/scripting languages.

  • Intermediate to expert Python experience level.

  • Managed containerized applications (such as Docker environments) for development and production.

  • Production experience with content creation or pipeline management for game production.

  • Previous experience in tool development that may include procedural content creation, character editing tools, 2D and 3D art content pipelines, art importers/exporters, and GUI development.

  • Passionate about working with both artists and engineers, understanding the gap between both disciplines.

Bonus if you have…

  • Experience working with Python development frameworks (such as Flask)

  • Experience with 3D Animation, Rigging or VFX

  • Experience with photogrammetry

  • Production experience with a game engines

  • Experience using USD based workflows

  • Exposure to production render farm management (such as AWS Deadline Cloud)

  • Experience working with Source Code Control Systems such as .git

  • Knowledge of different types of testing (integration/regression)

  • Experience with common testing frameworks (selenium, JUnit, playwright)

  • Experience with Agile (Scrum) development methodologies

  • Experience in UI development

  • Experience with C#

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

$90.0K - $128.0K/yr (Outscal est.)
$109.0K/yr avg.
Toronto, Ontario, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Texas, United States (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

Bucharest, Romania (On-Site)

Bucharest, Romania (On-Site)

British Columbia, Canada (On-Site)

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