Senior Technical Artist

2 Weeks ago • 2 Years + • Technical Art

Job Summary

Job Description

As a Senior Technical Artist at Virtuos, you'll be involved in all stages of projects, from kick-off to final testing and documentation. You will collaborate with various teams (client, IT, Tech, Production) to resolve technical issues, serving as the bridge between art production and clients. Responsibilities include creating technical documentation, conducting training sessions, mentoring junior TAs, and contributing to R&D efforts. You'll explore new technologies and contribute workflow improvements. A minimum of 2 years of experience in 3D art or the video game industry is required.
Must have:
  • Support projects from setup to completion
  • Collaborate with various teams
  • Create technical documentation and training
  • Mentor junior TAs
  • Familiar with 3D software and at least one programming language
  • Understanding of PBR, lighting, and shading
Good to have:
  • Game engine experience (Unreal, Unity)
  • Shipped title in a Technical Artist role
  • Familiarity with Git or Perforce
  • Willingness to work with legacy codebases
  • Scripting APIs of 3D software

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

Support projects: 

  • Involved in early project set-up with stakeholders such as kick-off, testing and documentation.  
  • Collaborate with client, IT team, Tech Dept, Production teams during projects’ timeline to tackle any tech related issues. 
  • Be the bridge and main point of contact between art production and clients on any technical concerns 
  • Create clear and accurate technical documentation, training sessions or tools for production teams to increase production efficiency. 

Training and Mentoring: 

  • Mentor and supervise junior TA members. 
  • Offer coaching and training to junior TAs as necessary. 
  • Sending monthly report and evaluation regarding junior team members to team leader. 

R&D: 

  • Spending partial time on R&D activities, exploring new technologies and doing necessary training for the team. 
  • Contribute ideas, tools, workflow for Tech Dept and Production teams 
      

Qualifications

  • A minimum of 2 years of experience in 3D art or video game industry. 
  • Familiarity with digital content creation software like Maya, Blender, Substance Painter, ... 
  • Familiarity with at least 1 programming language or shader language or visual programming. 
  • Understanding of physically based rendering (PBR), lighting and shading. 
  • Good verbal and written communication skills in English, able to clearly communicate ideas and technical knowledge 
  • Good problem-solving skills 
  • Independent, pro-active, showing initiative.  

Nice to Have:  

  • Game engine experience, e.g., Unreal, Unity.  
  • At least one shipped title in a Technical Artist role on the development of a video game.  
  • Familiarity with Git or Perforce.  
  • Willingness to read legacy, large, codebase.  
  • Scripting APIs of 3D software like Maya, Mari, ZBrush, Substance Painter, … 

Job Info

  • Job Function Identification 1131
  • Posting Date 04/05/2025, 12:29 PM
  • Locations Vietnam, Ho Chi Minh (Sparx) (Hybrid)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-BTH #LI-SPX

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