Senior Technical Artist: Facial Rigging

1 Month ago • 4-8 Years • Technical Art

Job Summary

Job Description

Rockstar Games seeks a Senior Technical Artist specializing in facial rigging to build, test, and maintain facial and body rigs, skinning, and secondary motion for various 3D assets. This role involves utilizing proprietary systems for constraint creation, custom deformers, and secondary motion export to the game engine. Collaboration with animators and other technical artists is crucial for tool creation and pipeline improvement to optimize workflows. Responsibilities include supporting the facial pipeline, working with motion capture data, managing rig module libraries, and developing production tools. The ideal candidate will stay abreast of the latest technological advancements to maintain cutting-edge motion and deformation visuals. The position requires strong Python programming skills, 3D math knowledge, experience with source control, and excellent communication and organizational skills.
Must have:
  • Build and maintain face & body rigs
  • Strong Python & 3D math skills
  • Experience with animation tools
  • Source control software expertise
  • Excellent communication skills
Good to have:
  • C++ plugin development
  • Unreal/Unity experience
  • Facial capture knowledge
  • Solver-based face animation
  • Game art/animation experience

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar is looking for an experienced and passionate Technical Artist to help develop and support our titles. This role will also involve the research and development of new technology for future titles, as well as improving existing technology and tools.

This is a full-time, in-office position based out of Rockstar’s unique game development studio in Oakville, ON. 

WHAT WE DO

  • We design, create, and maintain highly complex deformation systems for characters, animals and vehicles that bring our 3D assets to life.
  • We support rigging pipelines, including investigations for improvement of facial rig and animation solving solutions.
  • We work with Technical Artists to maintain and improve our proprietary animation tools.
  • We bring innovation to dynamic art pipelines through rigs, secondary motion setups, and evolving our tools and workflows – from asset creation to its visualization in the engine.
  • We collaborate and communicate with other departments such as Tools and Code teams to improve our authoring workflows and animation/graphics systems in runtime.

RESPONSIBILITIES

  • Build, test, and maintain body and face rigs, skinning, and secondary motion setups for a variety of 3D assets.
  • Use proprietary system to create and export constraints, custom deformers, and secondary motion to the game engine.
  • Work closely with animators, automation, and other TAs to create tools and improve pipelines that ensure the best results from our production workflows and processes.
  • Support facial pipeline and be heavily involved in face assets from motion capture.
  • Work with the team organizing, documenting, and maintaining libraries of rig modules that can be shared by a large team of riggers through multiple projects.
  • Support and help create production tools to support new pipelines and future tech.
  • Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

QUALIFICATIONS

  • Relevant experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

SKILLS

  • Strong Python programming skills, and a 3D math background.
  • Experience creating tools for Rigging and Animation.
  • Experience using source control software (i.e. Perforce, Git).
  • Strong communication, self-management, and organizational skills.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and creating tools is highly advantageous.
  • Experience programming C++ plugins for Motionbuilder, Maya, 3DS Max, or similar DCCs.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
  • Knowledge of current facial capture approaches, FACS poses, facial blend shape rigs, feature detection, etc.
  • Experience using a solver based face animation package (Dynamixyz or Faceware).
  • Professional experience as an Artist or Animator in games.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar’s accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

ethosh designs pvt. ltd. - 3D Modelling and Texturing Artist

ethosh designs pvt. ltd.

Pune, Maharashtra, India (On-Site)
1 Month ago
Gunzilla - Lead VFX Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
CD PROJEKT RED - Lead Environment Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
2 Weeks ago
Arrise Solutions (India)   - Art Manager (3D)

Arrise Solutions (India)

Noida, Uttar Pradesh, India (On-Site)
4 Months ago
Cloud Chamber - Lead Level Artist

Cloud Chamber

Montréal, Québec, Canada (Hybrid)
3 Months ago
Tencent - VFX Artist

Tencent

(On-Site)
4 Weeks ago
Luma Pictures - Pipeline TD (Mid Level)

Luma Pictures

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Lakshya Digital - VFX Artist

Lakshya Digital

Haryana, India (On-Site)
3 Weeks ago
DECA Games - Art Lead

DECA Games

(Remote)
4 Days ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture

Rockstar Games

North Carolina, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Convai - Character Animator

Convai

Cairo, Cairo Governorate, Egypt (On-Site)
8 Months ago
PTW - 3D Character Artist - Talent Pool

PTW

United States (Remote)
3 Weeks ago
Gunzilla - Senior Hard Surface Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Kojima Productions - Character Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Supercell - Senior 3D Environment Artist, Project R.I.S.E

Supercell

Shanghai, Shanghai, China (On-Site)
3 Months ago
Ubisoft - Senior VFX Artist - Cinematics - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Agency Bell - Senior 3D Designer

Agency Bell

Windsor, England, United Kingdom (Hybrid)
7 Months ago
Gearbox Entertainment - Senior Technical Artist

Gearbox Entertainment

Frisco, Texas, United States (On-Site)
3 Months ago
STORY Experiences   - 3D Designer - Events Management Background

STORY Experiences

Noida, Uttar Pradesh, India (On-Site)
4 Months ago
Gunzilla - Hard Surface Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Toronto, Ontario, Canada

Activision - Lead Systems Designer - Sledgehammer Games Toronto

Activision

Toronto, Ontario, Canada (On-Site)
3 Months ago
Barracuda Networks  Inc  - Product Marketing Manager

Barracuda Networks Inc

Ontario, Canada (Hybrid)
1 Month ago
Epic Games - Chercheur scientifique principal

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
2K - Technical Director of Gameplay

2K

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Activision - Senior Weapon Concept Artist

Activision

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Lionsgate Games - Senior Systems Administrator - Remote Access

Lionsgate Games

Toronto, Ontario, Canada (Remote)
5 Days ago
Electronic Arts - Assistant Producer II - EA SPORTS™ FC

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
2 Weeks ago
Electronic Arts - Rendering Software Engineer

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
Epic Games - Rendering Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Trek - Sales Associate

Trek

Port Coquitlam, British Columbia, Canada (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

DNEG - Pipeline Supervisor

DNEG

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Ninja Theory - Technical Artist (Senior and above)

Ninja Theory

Cambridge, England, United Kingdom (Hybrid)
6 Days ago
Gearbox Software - Biome Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
2 Months ago
Studio Gobo - Senior Environment Artist

Studio Gobo

Brighton And Hove, England, United Kingdom (On-Site)
1 Month ago
Insight Global - Senior Technical Artist

Insight Global

United States (Remote)
5 Months ago
DNEG - Pipeline Assistant Technical Director (Australia Shift)

DNEG

Chennai, Tamil Nadu, India (On-Site)
3 Months ago
Juego Studios - Art Coordinator

Juego Studios

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Rockstar Games - Senior Technical Artist: Performance Capture

Rockstar Games

North Carolina, United States (On-Site)
1 Month ago
Ubisoft India Studios - Senior Character Artist

Ubisoft India Studios

Maharashtra, India (Hybrid)
4 Months ago
Steer Studios - Lead Artist (Mobile)

Steer Studios

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

Carlsbad, California, United States (On-Site)

Oakville, Ontario, Canada (On-Site)

Oakville, Ontario, Canada (On-Site)

Leeds, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

Leeds, England, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug