Senior Technical Artist - VFX/Shaders

2 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

Gunzilla Games seeks a Senior Technical Artist - VFX/Shaders for their AAA Extraction Battle Royale shooter, Off The Grid (OTG). Responsibilities include creating and optimizing VFX in Unreal Engine (or similar), particularly Niagara systems. The role involves managing the VFX pipeline, mentoring artists, ensuring performance optimization (using tools like Unreal Insights), and collaborating with other departments. Candidates need Unreal Engine VFX/shader experience, Niagara expertise, Blueprint experience, and a shipped AAA title as a VFX artist. Experience with validation/automation tools and Houdini is a plus.
Must have:
  • Unreal Engine VFX/Shaders experience
  • Niagara system expertise
  • Blueprint experience
  • AAA title VFX artist experience
  • Performance optimization skills
Good to have:
  • Validation & Automation Tools experience
  • Houdini to Unreal VFX pipeline experience
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

Job Details

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.       Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.     

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking for a Senior Technical Artist - VFX/Shaders to join us in working on OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

RESPONSIBILITIES

  • Work with VFX and Shaders in Unreal or similar engines to create new features.
  • Create and optimize Niagara Systems.
  • Take responsibility for the VFX pipeline, briefing, mentoring/informing VFX Artists on best practices, validation/reviews and keeping documentation up to date.
  • Confidence in the Material Graph inside Unreal to create any shaders and VFX, and knowledge on how to optimize for performance.
  • Working with other departments such as Design, VFX and Env Art to support shaders and VFX.
  • Stay current with industry trends and techniques to continuously improve our VFX pipeline.

REQUIREMENTS

  • Experience with VFX and Shaders in Unreal or similar engines, preferably Niagara.
  • Able to author module scripts.
  • Experience with Blueprints
  • Experience with Unreal Insights or any profiling tools such as Pix or RenderDoc to diagnose VFX/Rendering performance bottlenecks
  • Previously shipped AAA title as a VFX Artist.

PLUSSES

  • Experience with Validation & Automation Tools for VFX
  • Houdini to Unreal VFX Experience

GUNZILLA OFFERS*

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

Similar Jobs

legion - Senior Consultant

legion

Bucharest, Bucharest, Romania (Hybrid)
2 Weeks ago
Sportradar - Unreal Engine Developer

Sportradar

Bremen, Bremen, Germany (On-Site)
1 Month ago
Haptic - Online Game Programmer

Haptic

Sweden (On-Site)
5 Months ago
Ariens Company - Tool & Die Tech 1st shift

Ariens Company

Fayetteville, Tennessee, United States (On-Site)
2 Weeks ago
seedify - Technical Artist

seedify

Hanoi, Hanoi, Vietnam (Remote)
1 Month ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Rockstar Games - Senior Technical Artist: Performance Capture

Rockstar Games

London, England, United Kingdom (On-Site)
1 Month ago
Nintendo - UI Artist III

Nintendo

Redmond, Washington, United States (Hybrid)
4 Months ago
BioWare - Senior Technical Artist

BioWare

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

gun fire games - Combat Designer

gun fire games

Austin, Texas, United States (Remote)
3 Months ago
JMA - Technician II, Sheet Metal Fabricator

JMA

Liverpool, New York, United States (On-Site)
7 Months ago
Haleon - Enterprise Architect - Finance Strategy & Technology

Haleon

London, England, United Kingdom (On-Site)
1 Week ago
The Walt Disney Company - Carpenter

The Walt Disney Company

Anaheim, California, United States (On-Site)
3 Months ago
Room 8 Studio - 3D Animator, Middle

Room 8 Studio

Bulgaria (On-Site)
5 Months ago
Warner Bros - Avalanche - Associate Designer

Warner Bros - Avalanche

Salt Lake City, Utah, United States (On-Site)
4 Days ago
Tencent - Senior VFX Artist

Tencent

Irvine, California, United States (On-Site)
2 Months ago
Haptic - UI/UX Programmer

Haptic

Sweden (On-Site)
5 Months ago
legion - Solution Architect

legion

United States (Remote)
1 Month ago
People Can Fly - Principal Technical Artist

People Can Fly

Montréal, Québec, Canada (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Kyiv, Kyiv city, Ukraine

Better ME - HR Generalist

Better ME

Kyiv, Kyiv City, Ukraine (On-Site)
5 Days ago
Pushka Studios - VFX Artist (Unreal Engine)

Pushka Studios

Dnipro, Dnipropetrovsk Oblast, Ukraine (On-Site)
1 Month ago
D-market - Product Manager

D-market

Ukraine (Remote)
1 Month ago
Sigma Software - Senior DevOps Engineer

Sigma Software

Ukraine (Remote)
1 Month ago
Simcorp - IT Service Specialist

Simcorp

Kyiv, Kyiv City, Ukraine (Hybrid)
4 Days ago
N-ix - Senior Data QA Engineer

N-ix

Ukraine (Remote)
1 Month ago
CharStudio - Product Analyst

CharStudio

Lviv, Lviv Oblast, Ukraine (Remote)
3 Weeks ago
Haleon - Sales Representative - Chernivtsi region

Haleon

Ivano-Frankivsk, Ivano-Frankivsk Oblast, Ukraine (On-Site)
3 Weeks ago
Better ME - Backend Engineer (Hardware)

Better ME

Ukraine (Remote)
3 Weeks ago
playrix  - Middle C++ Software Engineer (Gameplay)

playrix

Ukraine (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Amanotes - Technical Game Artist

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
2 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Montreal, Quebec, Canada (Remote)
7 Months ago
Amanotes - Technical Game Artist

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
PearlAbyss - Summer Internship: Art_Shader/Procedural Modeling

PearlAbyss

(On-Site)
1 Month ago
5minlab - [5minlab] Technical Artist

5minlab

Seoul, South Korea (On-Site)
7 Months ago
Rockstar Games - Livery Artist

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
2 Months ago
Sperasoft - Lead Environment Artist

Sperasoft

Lesser Poland Voivodeship, Poland (Hybrid)
1 Month ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
DNEG - Pipeline TD

DNEG

Chennai, Tamil Nadu, India (On-Site)
7 Months ago
Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

Framestore

Los Angeles, California, United States (On-Site)
1 Year ago

Get notifed when new similar jobs are uploaded

About The Company

Gunzilla Games is a game developer founded on the desire to innovate, break down technological boundaries, and create gaming experiences that players will remember forever. In Early 2024, we will launch Off The Grid (OTG), a next-gen cyberpunk Battle Royale for PC, PS5 and Xbox Series.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry and a passion for pushing player experiences forward. Our studios are located in three iconic metropolitan locations: Frankfurt, Kyiv and London.  

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.

Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

Let’s make video game history together!  

Apply for a job: https://gunzillagames.com/en/careers/  

Become a Gunzilla intern: https://gunzillagames.com/en/internships/  

Follow our LinkedIn page for the latest company and game updates, stories about our team, game discussions

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

London, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Gunzilla

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug