Senior Technical Director

6 Months ago • 7 Years + • Research & Development • Game Engine

Job Summary

Job Description

Seeking a Senior Technical Director with 7+ years of experience in AAA game development. Must have proficiency in C++, low-level programming, Unreal Engine 5, and experience in DevOps. Experience in leading development teams is a must.
Must have:
  • C++ Proficiency
  • Low-Level Programming
  • Unreal Engine 5
  • DevOps Experience
Good to have:
  • Game Engine Programming
  • Optimization Skills
  • Technical Documentation
  • Project Management
Perks:
  • Partial Remote Work
  • Permanent Contract

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

For our ongoing and unannounced projects, we are looking for a senior Technical Director motivated by overseeing versatile talented teams in order to develop AAA games for PC, Xbox Series and Play Station 5 platforms, essentially with Unreal Engine 5. Depending on the mission, the ownership can cover topics such as game architecture, feature implementation guidance, tool chain design, cutting-edge tech innovation, graphics system improvement, optimization strategy and DevOps streamlining.
various missions around Gameplay, Animation, Graphics and Tool fields, on large-scale game development projects for PC, Xbox Series and PlayStation 5, in order to establish guidance and architecture for our team of talented developers.

Responsabilities :
* Establish the development strategy and the staff plan for the entrusted project proposals, under validation by the studio technical director.
* Manage the development strategy of the assigned projects, in agreement with the studio technical director and the producer of each project, in order to guide the lead developer and his team.
* Define, for the most complex technical problems, the development solutions to be adopted that are the most appropriate for each situation.
* Assess the technical risks raised and their implications in production and propose appropriate mitigation plans.
* Advise the development teams on a daily basis on the best choices to adopt to achieve the objectives of the projects and maximize the safety of productions.
* Ensure that work methods are applied in a compliant manner.
* If necessary, participate in the development of the project, in particular for the implementation of critical functionalities.
* Exchange information useful for the smooth running of the project with other development, design or artistic production teams, whether local or remote.
* Propose improvements to existing features, for the sake of the final quality of the game.
* Ensure that the result of the performed work reaches the required quality.
* If necessary, write out technical documentation explaining how an existing or future system works and is used.
* Report regularly to the studio technical director on the status of the projects entrusted to you.

Qualifications

* Graduated from a computer engineering school.
* Minimum 7 years of experience in the development of multimedia or real-time 3D computer projects, with a minimum of 3 years in the video game industry.
* Have taken part at least to the release of one AA/AAA PC or console game at a significant position in the development team.
* Proven experience as a lead developer or in an equivalent or higher management position.
* Proficiency in C++ and object-oriented programming.
* Proven experience in low-level system programming or game engine programming.
* Excellent understanding of the impact of code on performance and memory usage.
* Ability to work on multiple projects and to manage priorities properly.
* Ability to work with teams effectively in a good professional relationship.
* Autonomous, rigorous, proactive and diplomatic.
* Very good command of technical English, in both written and oral aspects.

Additional skills considered a plus
* Deep knowledge of Unreal Engine 5.
* Appetite for optimization.
* Experience in DevOps.
Position based in Cergy. Partial work from home possible.
Permanent contract.

Job Info

  • Job Function Identification 803
  • Posting Date 24/09/2024 09:03
  • Job Function Schedule Temps plein
  • Locations France France, Cergy (Hybrid)

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