Senior Traversal Designer

8 Hours ago • All levels
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Senior Traversal Designer needed at Cliffhanger Games in Seattle. Must have strong experience designing traversal systems for AAA action-combat games, proven collaboration skills across disciplines, and passion for creating immersive gameplay.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Senior Designer – Traversal to join our team.

We are seeking a Senior Designer with a deep understanding of the mechanics behind seamless movement systems in third-person action-adventure games. Reporting to the Design Manager, and under the direction of the Principal 3Cs Designer your role will be pivotal in executing the vision for traversal gameplay. You will work closely with cross-disciplinary teams to implement and refine traversal mechanics that are responsive, intuitive, and engaging. You will focus on execution and collaboration, working alongside other designers, animators, engineers, and artists to ensure high-quality traversal gameplay that aligns with the game's overall design.

Responsibilities

  • Execute the design and implementation of traversal gameplay mechanics and features, ensuring their smooth integration with other core design systems like combat, AI, and cameras.
  • Collaborate with teams across animation, engineering, environment & encounter design and others to ensure that traversal mechanics function cohesively within the broader gameplay experience and support the game vision.
  • Work directly with other design departments to address usability concerns and refine traversal systems based on feedback from multiple disciplines.
  • Actively participate in cross-team discussions and iterations to ensure traversal mechanics meet high-quality standards and player expectations.
  • Contribute to the continued development and refinement of traversal systems by responding to internal feedback, player testing, and performance data, iterating as necessary to improve feel and functionality.
  • Assist in maintaining and improving system documentation and demonstrations of features, helping ensure all teams have a clear understanding of the traversal mechanics and their implementation.

Required Qualifications

  • Strong hands-on experience designing and implementing traversal or movement systems for AAA action-combat games.
  • Proven ability to collaborate effectively across multiple disciplines, including animation, engineering, and other gameplay design teams.
  • A passion for creating nuanced, responsive gameplay systems that enhance player immersion and engagement.
  • Strong understanding of design system implementation, particularly in Unreal Engine or proprietary engines.
  • Familiarity with the impact of animation on gameplay and experience working closely with animation teams to refine and improve movement mechanics.
  • Excellent problem-solving skills and a commitment to delivering polished, high-quality traversal systems.


US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• Washington (depending on location e.g. Seattle vs. Spokane):
º $76,000 - $109,200 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
$76.0K - $109.2K/yr (Outscal est.)
$92.6K/yr avg.
Seattle, Washington, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Texas, United States (On-Site)

Florida, United States (On-Site)

British Columbia, Canada (On-Site)

Florida, United States (On-Site)

British Columbia, Canada (On-Site)

Telangana, India (On-Site)

View All Jobs

Similar Skill Jobs

Blind Squirrel Games - Senior Graphics Engineer

California, United States (Hybrid)

Moon Active - 2D Character Artist

Worldwide (Remote)

Insomniacs - Writing Intern - Masters

California, United States (On-Site)

Blind Squirrel Games - Senior Technical Designer

California, United States (Hybrid)

Crystal Dynamics - Combat Layout Specialist

Worldwide (Remote)

Blizzard Entertainment - Senior Combat AI Designer

Catalonia, Spain (On-Site)

Blizzard Entertainment - Senior UX Designer - Diablo IV

California, United States (Hybrid)

Jobs in Seattle, Washington, United States

Blind Squirrel Games - Senior Graphics Engineer

California, United States (Hybrid)

Ello - Generalist Opening

California, United States (On-Site)

2K - Expert Backend Engineer

California, United States (On-Site)

Insomniacs - Writing Intern - Masters

California, United States (On-Site)

Niantic - Developer Support Engineer

California, United States (Hybrid)

Insomniacs - Character Art Intern - Undergraduate

California, United States (On-Site)

31st Union - Expert Backend Engineer

California, United States (On-Site)

The Pokemon Company International - Learning & Development Specialist, Organized Play

Washington, United States (Hybrid)

Blind Squirrel Games - Senior Technical Designer

California, United States (Hybrid)

Software Engineering Jobs

Blind Squirrel Games - Senior Graphics Engineer

California, United States (Hybrid)

Evolution - Video Specialist

Bucharest, Romania (On-Site)

2K - Expert Backend Engineer

California, United States (On-Site)

Niantic - Developer Support Engineer

California, United States (Hybrid)

31st Union - Expert Backend Engineer

California, United States (On-Site)

The Pokemon Company International - Learning & Development Specialist, Organized Play

Washington, United States (Hybrid)

Xsolla - Data Warehouse Architect

Quebec, Canada (Hybrid)

PlayStation Global - Sr. Software Engineer, Engineering Enablement

California, United States (On-Site)

2K - Modeler

Québec, Canada (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug