Senior VFX Artist

2 Months ago • 5-5 Years

About the job

A world without real-time VFX is functional, but not magical.  It’s easy to overlook when you’re in a rush (or to pass off to that person over there who’s not half bad and has freed up a little before the next sprint).  But we know that if you want to capitalize “wow” and put an exclamation point after it, you need people on the team who are focused on bringing that magic or touch of realism to every project we do. 

You are that person!

You’ll work with a lot of other skilled people in other disciplines to bring your talents to all our projects.  We work in Unity and Unreal and we use Houdini/Maya/Max as appropriate. Naturally, someone who understands the fun and physics of particle systems, simulations, and animation, doesn't have too much of a challenge moving between them all, but naturally, you’ve got your preferences, and we want to facilitate them to create the best experience.

Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Responsibilities

    • You will be expected to create the highest quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision
    • Collaborate closely with engineering, design, animation and art teams to create beautiful and believable effects that offer creative solutions to design challenges, add life to the game world, and create wow moments for the users
    • Responsible for a variety of aspects of real-time VFX production from creation & simulation all the way through optimization and quality assurance
    • You will work in the engine and own both the technical and creative processes

Requirements

    • 5+ years of production experience using game engines to create  real-time VFX with a supporting body of work
    • 5+ years of experience in Unity/Unreal or equivalent real-time platform
    • Experience in using the Unity Visual Effects Graph and/or Unreal Niagra or equivalent node based real-time VFX editing tool to create creative fx with a supporting reel
    • A general understanding of animation/modeling/texturing and instancing pipelines
    • Excellent sense of scale, timing, detail, form, texture and color
    • Ability to technically deconstruct visual effects from other game and film references
    • Deadline conscious.  Being able to manage and organize work to meet all of the deadlines and ability to adapt when changes need to happen
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

England, United Kingdom (On-Site)

California, United States (On-Site)

California, United States (On-Site)

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