Tech Artist - VFX

6 Months ago • 10 Years + • Technical Art

About the job

Job Description

Senior Tech Artist with 10+ years experience in VFX, shaders, and game development. Strong scripting and coding skills in Python, C#, C++, HLSL, MEL, or MaxScript.
Must have:
  • VFX & shaders
  • Scripting & coding
  • Game development
  • Art pipeline
Good to have:
  • Shader development
  • Pipeline & tools
  • Houdini & Substance
  • Console development
Perks:
  • Competitive Remuneration
  • Flexible Work Arrangements
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Company Description

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way. 

Keywords Studios Australia, consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. Whilst we're backed by a highly successful parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you. 

Tantalus South is located in Adelaide and employs some of the best talent in video games South Australia has to offer. Some would even say in Australia. With over twenty staff members, 2024 will see us continue to add to this high achieving, quality driven, fun loving team. Experienced professionals with prior experience in shipping AAA games across Console, PC, or Nintendo, we're keen to speak with you. 

    Job Description

    Tantalus South are looking for a Technical Artist specializing in VFX and shaders, to join our team in our Adelaide CBD Studio. 

    As a Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows and VFX creation techniques / tools, and support overall art creation and optimization.

    Responsibilities 

    • Create or re-invent VFX and shaders. 
    • Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward. 
    • Support art content production by advancing art pipelines, workflows and methodologies. 
    • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity. 
    • Asset optimisation, integration, performance profiling and validation. 
    • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows. 
    • Create and maintain technical documentation. 
    • Assist with asset creation or re-invention in domains outside your area of expertise if needed. 
    • Expectations 

    • Proactively identify problems and propose, test and document solutions. 
    • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development. 
    • Share learnings and best practices, workflows and new tools with the wider team. 
    • Be available for technical support for the art and animation team. 
    • Actively demonstrate a desire to learn and grow professionally. 
    • Contribute towards a positive and supportive company culture. 
    • Requirements 

    • Approx. 10+ years of Games Industry experience (Senior). 
    • Experience in art and animation content creation. 
    • Strong attention to detail, able to multi-task and adapt to change. 
    • Artistic eye and solid understanding of art pipeline. 
    • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript. 
    • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one. 
    • Current development experience with Unity, UE4 or UE5. 
    • Skills and interest in - Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations. 
    • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content. 
    • Strong time management and problem-solving skills. 
    • Effective communication skills. 
    • Bonus Skills 

    • Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling. 
    • Experience in AAA game development. 
    • Familiarity with Maya API. 
    • Experience with Houdini and Substance Designer. 
    • Experience with console development – Nintendo Switch, PlayStation and Xbox. 
    • Traditional art / drawing / painting / photography skills. 
    • Benefits 

    • Competitive Market Rate Remuneration. 
    • Employee Assistance Program. 
    • We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work. 
    • Benefits and discounts through our employee portal, Employment Hero. 
    • Best of both worlds - perks of a global business with the intimacy of a small business. 
    • Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry. 
    • Wellbeing reimbursement for purchases relating to your health. 
    • Create or re-invent VFX and shaders. 
    • Confidently communicate with other disciplines, including art, design, and engineering, to facilitate solutions that push the project forward. 
    • Support art content production by advancing art pipelines, workflows and methodologies. 
    • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity. 
    • Asset optimisation, integration, performance profiling and validation. 
    • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows. 
    • Create and maintain technical documentation. 
    • Assist with asset creation or re-invention in domains outside your area of expertise if needed. 

    Additional Information

    If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

    Our recruitment process typically consists of an initial review of your application and if suitable followed with a Teams or Phone interview. For those selected to progress further it may include an online assessment, and two interviews which can be conducted onsite or remote. 

    All applications will be responded to within five to ten business days where possible. For those who make it to interview stage, feedback will also be provided.

    As part of our ongoing efforts to improve our candidate experience, we do randomly select individuals to participate in a very short, anonymous, survey. Your feedback is important to us and we appreciate your time providing this. 

    Should you wish to discuss Keywords Studios and our opportunities prior to making an application please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible. Please note Stan is based in Perth, Western Australia. 

    PERSONAL DATA PROTECTION POLICY

    Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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    About The Company

    Tantalus has been developing video games since 1994. From Manx TT Superbike to Top Gear Rally, Unreal 2 and MX vs ATV, we've worked on every major platform since the SNES.


    In all we have released over twenty games, usually built around big licensed properties and always with the world's leading Publishers.

    Fortitude Valley, Queensland, Australia (Hybrid)

    Adelaide, South Australia, Australia (On-Site)

    South Australia, Australia (On-Site)

    Melbourne, Victoria, Australia (On-Site)

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