Technical Artist

undefined ago • 3-6 Years • Technical Art

Job Summary

Job Description

AGBO is seeking a Technical Artist to create powerful pipelines, support visual development, and bridge the gap between art and engineering. This role involves building tools and workflows that empower artists. You will collaborate with internal content creators, external partners, and engineers to streamline asset pipelines for environments, props, and characters. The position requires technical fluency, artistic sensibility, and clear communication, adapting to evolving toolchains and creative processes. This role is based in Raleigh, NC, emphasizing close collaboration with technical and creative teams.
Must have:
  • Define and maintain asset pipelines across multiple content categories (environment, character, asset).
  • Build and maintain efficient, scalable, and artist-friendly workflows.
  • Act as a bridge between departments, identifying technical needs and offering creative solutions.
  • Support asset integration and optimization, ensuring smooth import/export and in-engine implementation.
  • Collaborate on tooling, automation, and documentation for art pipelines.
  • Troubleshoot asset-related issues and diagnose performance, rendering, or compatibility concerns.
  • Create and refine materials in Unreal Engine for visual development and in-game implementation.
  • Participate in early development R&D.
  • 3–6 years of professional experience as a Technical Artist in games, interactive media, or related fields.
  • Strong experience with Unreal.
  • Proficiency in at least one major 3D content creation suite (e.g., Maya, Blender, Houdini) and a 2D package (e.g., Adobe Photoshop).
  • Strong working knowledge of asset pipeline concepts (LOD generation, texture streaming, rigging, import/export workflows).
  • Familiarity with scripting or tool development (Python, MEL, or equivalent).
  • Experience with PCG techniques for scalable world-building, level design, or asset creation.

Job Details

About the Company:

Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award–winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel’s highest-grossing film Avengers: Endgame, the multi-Oscar-winning Everything Everywhere All at Once, and Netflix blockbusters The Gray Man and Extraction. AGBO’s Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios’ epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary:

AGBO is seeking a Technical Artist with a passion for creating powerful pipelines, supporting visual development, and bridging the gap between art and engineering. This role is ideal for someone who thrives at the intersection of aesthetics and systems, and who enjoys building tools and workflows that empower artists to do their best work.

You’ll serve as a cross-functional liaison, collaborating with internal content creators, external partners, and engineers to help streamline asset pipelines—from environments and props to characters. This position requires a balance of technical fluency, artistic sensibility, and clear communication, along with a willingness to adapt to an evolving toolchain and creative process.

This role is based in Raleigh, NC, and candidates located in or willing to relocate to the area are highly preferred, as close collaboration with our technical and creative teams is central to the position.

Key Responsibilities:

  • Work closely with artists, engineers, and designers to define and maintain asset pipelines across multiple content categories (environment, character, asset).
  • Help build and maintain workflows that are efficient, scalable, and artist-friendly, with an eye toward visual fidelity and performance.
  • Act as a bridge between departments, identifying technical needs and offering creative solutions during production.
  • Support asset integration and optimization, ensuring smooth import/export processes and in-engine implementation.
  • Collaborate on tooling, automation, and documentation to support a flexible and efficient art pipeline.
  • Troubleshoot asset-related issues and help diagnose performance, rendering, or compatibility concerns.
  • Diagnose performance and tooling/automation opportunities across various disciplines and deploy solutions to improve workflows and efficiency.
  • Create and refine materials in Unreal Engine to support visual development, prototyping, and in-game implementation of art direction.
  • Participate in early development R&D, experimenting with both conventional and emerging tools.

Qualifications & Skills:

  • 3–6 years of professional experience as a Technical Artist in games, interactive media, or related creative technology fields.
  • Strong experience with Unreal.
  • Proficiency in at least one major 3D content creation suite (e.g., Maya, Blender, Houdini) and a 2D package (e.g., Adobe Photoshop).
  • Strong working knowledge of asset pipeline concepts and challenges—LOD generation, texture streaming, rigging, import/export workflows, etc.
  • Familiarity with scripting or tool development (Python, MEL, or equivalent) for automating and customizing workflows.
  • Experience with PCG techniques to support scalable world-building, level design, or asset creation, with an understanding of balancing automation and artistic control.
  • A collaborative mindset and the ability to communicate clearly across technical and artistic disciplines.
  • Comfortable working in early-stage development environments, where pipelines are fluid and creative input is welcome.
  • Demonstrated ability to execute high-quality technical and visual solutions with minimal oversight.
  • Passion for supporting artists and problem-solving with empathy and creativity.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About The Company

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, “The Gray Man”, “Citadel”, “Extraction 2”, "The Electric State".

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