Technical Artist

3 Months ago • All levels • Animation • Technical Art

Job Summary

Job Description

Climax Studios seeks an experienced Technical Artist with proven skills in Unreal Engine 5 for AAA console title development. Responsibilities include creating and maintaining UE5 blueprints and animation systems, collaborating with art, design, and programming teams, and ensuring adherence to project vision and best practices. The ideal candidate will possess strong proficiency in UE5 blueprints, animation state machines, Maya, Python, and Mel scripting, along with experience in in-game animation processes and version control. Character rigging and skinning are advantageous. The role requires ownership of animation blueprints and systems, providing constructive critique, self-motivation, and the ability to motivate others.
Must have:
  • Unreal Engine 5 expertise
  • Blueprint & animation systems
  • Maya proficiency
  • Python & Mel scripting
  • Console title experience
Good to have:
  • Character rigging & skinning
  • Workflow planning & scheduling
Perks:
  • Excellent holiday package
  • Regular social events
  • Ongoing training & development
  • Group Private Medical Insurance
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers
  • In-house clubs & socials

Job Details

Description

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way. It truly is an exciting and inspiring place to work and you'll be based out of our new Edinburgh studio based in the heart of the city overlooking the historic castle.

We are seeking an experienced Technical Artist with proven technical art skills & extensive experience using Unreal, working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the art and design teams, setting up animation Blueprints and systems. Along with supporting the art and animation teams using Maya. This is a great opportunity to work with a team of passionate and experienced designers on a AAA project.

Requirements

  •  Experience working as a Technical Artist on at least one published console title. 
  • Proven experience working within Unreal Engine 5 
  • Strong Proficiency with UE5 blueprints and animation state machines. 
  • Proven experience working with Maya and it’s eco system. 
  • Strong proficiency in Phyton and Mel scripting. 
  • Familiar with in-game animation processes and workflows. 
  • Experience in using version control systems. 
  • Possess an excellent knowledge of math. 
  • Experience in character rigging and skinning (advantageous but not crucial) 
  • Be able to work collaboratively with artists, animators, designers and programmers. 
  • Enjoys a creative challenge with the passion and motivation to make great games 
  • Experience of helping to plan and schedule workflows. 

Responsibilities

  • Create and maintain UE5 blueprints and animation systems. 
  • Taking ownership and responsibility for animation Blue prints and systems. 
  • Keep to project vision for best practices, methodologies used and quality benchmark. 
  • Work with the wider art, design and code teams to champion best technical practices. 
  • As part of reviews, able to provide constructive critique and solutions. 
  • Ability to self-motivate as-well-as motivate other members of the team. 

Benefits

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Role Information: EN

Studio: Climax Studios

Location: Europe, United Kingdom, Edinburgh

Area of Work: Game Development

Service: Create

Service Type: Art

Employment Type: Permanent

Working Pattern: Full Time, Onsite

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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About The Company

Climax was founded over 30 years ago and is located in the coastal city of Portsmouth.  

We have an extensive history in developing all kinds of digital experiences across all formats, delivering entire games, through to co-development and technological problem solving and we’ve won many awards along the way. 

We're currently developing AAA console games and looking for developers to join us.

Climax is a Keywords Studio

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