Technical Artist

3 Months ago • All levels
Technical Art

Job Description

Feral Interactive is seeking a skilled and proactive technical artist to contribute to asset production, optimization, and integration for AAA games across new platforms. The ideal candidate will collaborate closely with design, art, and engineering teams to achieve target performance and high-quality visuals. This role is perfect for individuals passionate about both the technical and creative facets of game development, capable of working independently and collaboratively. The position is permanent and full-time, based in the Wandsworth office, southwest London.
Must Have:
  • Strong understanding of art pipeline workflows, asset optimization, and tooling.
  • Familiarity with GPU optimization techniques including texture compression and LOD setups.
  • Proficiency with debugging and profiling tools.
  • 3D artist generalist skills covering asset creation, rigging, animation, VFX, and UI.
  • Robust knowledge of 3D software packages (e.g., Maya, 3ds Max, Blender).
  • Proficient in at least one scripting language (e.g., Python, MEL, MaxScript, JavaScript).
  • Familiarity with rendering techniques, shader development, and real-time lighting.
Perks:
  • A fantastic opportunity to work on AAA games
  • Flexitime
  • Relaxed small company atmosphere
  • Socials & events
  • Pension

Add these skills to join the top 1% applicants for this job

real-time-vfx
problem-solving
rendering
3ds-max
rigging
art-pipeline
shader-development
github
lighting-shading
mel
maxscript
python
maya
javascript
blender

Feral Interactive is looking for a talented and proactive technical artist to help with asset production, optimization and integration for AAA games on new platforms.

The successful candidate will work closely with design, art and engineering teams to meet target performance while achieving high-quality visuals.

We are looking for someone with a suite of appropriate skills, and demonstrable commercial experience across a range of art asset pipelines. This role is ideal for someone who is excited by both the technical and creative challenges of game development, and is equally comfortable working independently or as part of a team.

This is a permanent, full-time position at our office in Wandsworth, southwest London.

Please include a link to your personal portfolio or GitHub in your application; we are always happy to look at code samples.

Required Skills and Experience

  • Strong understanding of art pipeline workflows, asset optimisation and tooling.
  • Familiarity with GPU optimisation techniques, including texture compression, LOD setups and similar processes
  • Proficiency with debugging and profiling tools
  • 3d artist generalist skills, covering asset creation, rigging, animation, VFX, UI, etc.
  • Robust knowledge of 3D software packages (e.g. Maya, 3ds Max, Blender)
  • Proficient in at least one scripting language (e.g. Python, MEL, MaxScript, JavaScript)
  • Familiar with rendering techniques, shader development and real-time lighting.

Benefits

  • Salary of £26-35k, based on skills and experience
  • A fantastic opportunity to work on AAA games
  • Flexitime
  • Relaxed small company atmosphere
  • Socials & events
  • Pension

Apply now

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