Technical Artist Gaming

3 Months ago • 3 Years +

About the job

About the job

Join an established and growing Casino game creator known for product innovation in land-based games as a technical artist to facilitate the adoption of new technology into the art pipeline.

Position Responsibilities

  • Work with the artists and developers to determine the best technical approach to creating and delivering assets for each project.
  • Enhance and optimize assets as needed to best suit development needs.
  • Create and maintain XML files that control the presentation of certain assets.
  • Create and maintain appropriate files structures for all media associated with each game.
  • Archive assets upon completion of development.

Specific Accountabilities

  • Create game title identifiers and generate a complete development folder structure for each new project.
  • Work closely with the studio team to identify all the required visual and audio game assets.
  • Create and maintain graphical templates for the overall GUI and various assets.
  • Create game assets as needed.
  • Work closely with artists and developers to provide technical guidance to ensure content accuracy.
  • Create and edit xml files for art-related data and animation scripts.
  • Work closely with artists and developers to integrate assets into the project.
  • Maintain the asset repository and various other version control repositories (archiving files, creating new folder structures for concept development, etc.).
  • Analyze and report memory/performance concerns throughout a project's development.
  • Work with development team to enhance functionality and usability of internally developed game tools.
  • Provide appropriate captures and documentation for project archival and IP requirements.
  • Create and maintain a detailed record of game assets and ensure the information is communicated to all appropriate parties.
  • Assist in developing and maintaining technical documentation and operational procedures pertaining to asset creation.

Required Knowledge, Skills, and Abilities

  • Experience in creating and editing XML.
  • Experience with Adobe Creative Cloud, specifically Photoshop and After Effects.
  • Experience with Spine desirable
  • Understanding of the Studio game development process and the individual roles of all the contributors.
  • Excellent organization skills and the ability to achieve results within tight deadlines.
  • Experience with SVN or similar source control systems.
  • Experience with Atlassian tools is a plus.

Education and Experience

  • Completed an Art & Design Program from accredited post-secondary institution, or equivalent industry experience.
  • At least 3 years of experience as a Technical Artist.
  • At least 2 years of experience with Adobe Creative tools in a team setting.

Location

  • The role is based in Las Vegas, NV
  • It is in-office 5 days per week
  • Relocation assistance is available

About the company

This land-based gaming company has been building and distributing gaming machines since 1996 and has 1000's of networked machines throughout the US. In a market that will grow by 50% over the next 6 years they have a large and loyal operator base. This company has over 100 employees with a median tenure of over 5.5 years and have been growing their employee-base at an annual rate of 10%.


Desired Skills and Experience

ANIMATE

About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

United States (Remote)

Nevada, United States (On-Site)

Nevada, United States (Remote)

View All Jobs

Similar Jobs

People Can Fly - Lead Technical Artist - Remote (Europe or United Kingdom)

Gateshead, England, United Kingdom (Remote)

Electronic Arts - Technical Artist - UFC

Vancouver, British Columbia, Canada (On-Site)

Electronic Arts - Senior Technical Artist - SEED

Montreal, Quebec, Canada (On-Site)

Ubisoft - Technical Artist (Environment)

Saguenay, Quebec, Canada (Hybrid)

Ubisoft - Technical Artist

Montreal, Quebec, Canada (Hybrid)

Activision - Expert Technical Artist – Sledgehammer Games

Foster City, California, United States (On-Site)

Skybox Labs - Senior Technical Artist - Generalist

Burnaby, British Columbia, Canada (Hybrid)

Torch Technologies, Inc. - Unreal Engine Technical Artist II

Sterling Heights, Michigan, United States (On-Site)

Electronic Arts - Senior Technical Artist - Editor Workflows

Stockholm, Stockholm County, Sweden (On-Site)

Game Development Courses

Learn the foundations of Game Development and create your very own video game.

Programming MCQs

Check out our comprehensive collection of programming multiple choice questions (MCQs) curated for both aspiring and experienced game developers. Enhance your skills and knowledge with our targeted, expert-level questions.

Try out our Online Compilers

Write, run, compile, and debug your code efficiently with our user-friendly online compilers. Accessible from anywhere, our compliers simplify your coding experience.