Technical Artist (Lighting FX)

1 Hour ago • All levels • Technical Art

Job Summary

Job Description

This Technical Artist (Lighting FX) role at Virtuos (Sparx*) in Ho Chi Minh City involves project setup collaboration with Art Directors and Leads, addressing technical issues between Lighting, VFX, and other teams. Daily tasks include reviewing technical documentation, creating technical documentation for artists, providing technical support, creating quality checklists, reviewing artists' work, creating automation scripts, supporting tool deployment planning, and engaging in R&D activities. The ideal candidate will have familiarity with game art pipelines (Unreal, Unity), PBR, lighting, shading, special effects optimization, revision control systems, and scripting languages (Python, C++, HLSL). Experience with middleware (Houdini, Maya, etc.) is a plus. Excellent communication and problem-solving skills are essential.
Must have:
  • Game art pipeline experience (Unreal/Unity)
  • Technical documentation creation
  • Problem-solving & communication skills
  • Support art teams on technical issues
  • Create automation scripts & tools
Good to have:
  • PBR, lighting, shading understanding
  • FX optimization in real-time
  • Revision control systems knowledge
  • Python, C++, HLSL, DCC scripting
  • Unreal Blueprint experience
  • Experience with middleware (Houdini, Maya, etc.)

Job Details

Responsibilities

Project Setup:

  • Involve in early project set up with Art Directors, FX Art Lead and Tech Lead like kick off, testing and documentation. 
  • Collaborate with Studio TAs during projects’ timeline to tackle any related tech issues between Lighting and VFX teams and other departments. 
  • Be the bridge and main point of contact between art production and clients on any technical issues

Day-to-day tasks:

  • Review technical documentation from client, setup version control solution and game build.
  • Create clear and accurate technical documentations regarding VFX & Lighting production for the artists. 
  • Support of project art teams on any technical issues (on art software, plugins, scripts, ...).
  • Create quality check list that aligns with client's expectation and help the team to follow that.
  • Review and give feedback to artists regarding technical settings and optimization.
  • Creation of basic automation scripts and small tools to increase production efficiency  
  • Supporting producers and art team leaders in planning deployment of tools.
  • Spending partially their time on R&D activities, exploring new technologies and doing necessary trainings for the team together with Art Directors, Lead and Experts. 

Qualifications

  • Familiarity with the game art pipeline in Unreal, Unity or a comparable modern game engine
  • Understanding of physically based rendering (PBR), lighting and shading is a plus.
  • Understanding in creating special effects, optimizing FX in real time is a plus.
  • Knowledge of revision control systems, such as Perforce, Git, SVN is a plus.
  • Knowledge of Python, C++ (Unreal and/or general), HLSL, DCC scripting is a plus
  • Unreal visual scripting experience using Blueprint or other is a plus
  • Experience with middleware such as Houdini, Maya, SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.

    Other requirements: 
  • Good in written and spoken English, able to clearly communicate ideas and technical knowledge
  • Strong analytical and problem-solving skills to address technical challenges. 
  • Do play video games. 
  • Participated in or shipped one or more games as a technical artist is a plus

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Established in 1995, Sparx* is Vietnam's premier Game Art and Animation studio, with over 500 full-time artists, animators and technical experts. Since 2011, Sparx* has been a member of Virtuos Group - one of the world's largest content production companies. For over two decades, the studio based in Ho Chi Minh City has contributed to the biggest AAA video games, highest-grossing Hollywood blockbuster movies, and award-winning TV series.

Job Info

  • Job Function Identification 1128
  • Posting Date 04/04/2025, 03:43 AM
  • Locations Vietnam, Ho Chi Minh (Sparx)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-DN1 #LI-SPX

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