Technical Sound Designer

3 Months ago • 2-5 Years • Sound Design • Sound Engineer • Undisclosed

About the job

Job Description

A Technical Sound Designer will collaborate with Sound Designers and Audio Programmers to implement and optimize sound assets in Wwise and the game engine. They will have strong technical skills, experience in scripting languages (e.g., Python) and audio programming concepts, and proficiency in Audiokinetic Wwise.
Must have:
  • Audiokinetic Wwise
  • Sound Design
  • Scripting Languages
  • Audio Programming
Good to have:
  • Dynamic Mixing
  • Environmental Effects
  • Spatial Audio
  • Game Engine
Perks:
  • Creative Environment
  • Diverse Workplace
As a Technical Sound Designer, you'll be an integral part of our team dedicated to crafting immersive audio experiences for our games. Collaborating closely with Audio Programmers, Sound Designers, and feature teams, you'll bridge the gap between creative sound design and Programming. Your role will involve leveraging your expertise in sound technology to ensure the seamless integration of audio assets into our proprietary open-world engine using tools like Wwise and our in-house systems. You'll have the opportunity to shape the sonic  landscape of our games and enhance player immersion through innovative sound design solutions.

What you’ll do

    • Collaborate with Sound Designers and Audio Programmers to implement and optimize sound assets within Wwise and our proprietary game engine
    • Empower Sound Designers by assisting them with Technical Challenges
    • Utilize your technical skills to troubleshoot and resolve audio-related issues, ensuring a high level of audio fidelity and performance
    • Design, implement and maintain complex audio systems, such as dynamic mixing, environmental effects, and spatial audio, to enhance player immersion
    • Work closely with feature teams to define technical requirements and constraints for audio implementation, ensuring alignment with game design goals
    • Playtest and iterate on audio implementations to achieve the desired emotional impact and gameplay feedback
    • Document and communicate best practices and technical guidelines for sound 

Who you are

    • Solid experience as a sound designer or audio engineer in the gaming industry, with a strong understanding of sound principles and techniques
    • Proficiency in audio middleware such as Audiokinetic Wwise, as well as digital audio workstations (DAWs) and audio editing software
    • Strong technical background with experience in scripting languages (e.g., Python) and audio programming concepts
    • Excellent problem-solving skills and the ability to troubleshoot technical issues independently
    • Effective communication skills, with the ability to collaborate within cross-discipline teams and translate technical concepts to non-technical stakeholders
    • Proficient verbal and written communication skills in English
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

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Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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