Vehicle Artist

2 Months ago • All levels

About the job

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium games is looking for Vehicle Artists at all levels with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, and work together to craft these beautiful flying multiplayer levels.

The ideal candidate has a good understanding of industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team-oriented development process.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.


For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Vehicle Artist at CIG do?

  • Work from concept models and images to turn them into fully functional, flyable works of art.
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine’s limitations.
  • As part of a team, maintain the high standards of modeling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models.
  • Work with technical artists and animators to deliver ‘animation ready’ solutions, landing gear, cockpits, cargo doors, ejection seats etc.

What we would want to see?

  • Hard surface modeling experience.
  • Good working knowledge of 3DS Max and Photoshop.
  • An eye for detail while maintaining efficient model making.
  • A keen eye for industrial design.
  • Avid gamer with a love of sci-fi.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

View All Jobs

Similar Jobs

Gameplay Galaxy - Senior 3D Vehicle Artist

British Virgin Islands (Remote)

Rockstar Games - Vehicle Artist (Mid/Senior)

Karnataka, India (On-Site)

Lighthouse Games - Principal Vehicle Artist

England, United Kingdom (On-Site)

Xogar Games - Senior Vehicle Artist

Karnataka, India (On-Site)

DPS Games Studio - Vehicle Artist (Unannounced Project)

England, United Kingdom (On-Site)

Playground Games - Vehicle Artist - Contract

England, United Kingdom (Hybrid)

Rockstar Games - Vehicle Artist  (Mid/Senior)

Karnataka, India (On-Site)

Similar Skill Jobs

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Senior System Designer

England, United Kingdom (On-Site)

Activision - Lead Systems Designer

England, United Kingdom (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - Online Programmer

Quebec, Canada (Hybrid)

Aftershock Media Group - Production Manager

Worldwide (Remote)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

Jobs in Manchester, England, United Kingdom

Activision - Junior Gameplay Engineer - Raven Software

England, United Kingdom (On-Site)

Activision - Senior System Designer

England, United Kingdom (On-Site)

Activision - Lead Systems Designer

England, United Kingdom (On-Site)

fundamentalvr-2 - Major Account Sales Executive

England, United Kingdom (On-Site)

Jagex - Senior Commercial Business Analyst

England, United Kingdom (Remote)

Team17 - Social Media Manager

England, United Kingdom (Remote)

Team17 - Brand Marketing Manager

England, United Kingdom (Hybrid)

IO Interactive - Senior People Manager - Project 007

England, United Kingdom (Hybrid)

Kwalee - Senior Producer

England, United Kingdom (Hybrid)

Kwalee - Producer

England, United Kingdom (Hybrid)

Software Engineering Jobs

Aristocrat Gaming - Safer Gambling Specialist

Sliema, Malta (Hybrid)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

The Workshop - Head of Security

Andalusia, Spain (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)