VFX Artist

2 Months ago • 2 Years + • VFX

Job Summary

Job Description

As a VFX Artist, you will develop and optimize real-time visual effects, ensuring a balance between visual fidelity and performance. Key responsibilities include developing and optimizing real-time VFX solutions, debugging and resolving VFX performance bottlenecks, and optimizing particle systems for multi-platform performance. You will also need to stay updated on Unity's latest advancements. This role requires collaboration within a multi-disciplinary team and a flexible, R&D-driven mindset to iterate quickly.
Must have:
  • 2+ years of VFX experience in game development, Unity focus.
  • Experience developing performance-conscious visual effects.
  • Proficiency in GPU/CPU optimization techniques, LODs for VFX.
  • Excellent communication skills and ability to work collaboratively.
Good to have:
  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.

Job Details

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for an VFX Artist to join our team to work on Human Fall Flat 2.

Creativity, fun, and innovation are at the heart of our games, and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.

FULL-TIME POSITION

Role Overview:

As a VFX Artist, you will develop and optimize real-time visual effects and ensure a balance between visual fidelity and performance.

Responsibilities:

  • Develop and optimize real-time VFX solutions that are both visually striking and performant.
  • Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.
  • Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.
  • Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.

Requirements:

  • 2+ years of experience as a VFX Artist in game development, with a focus on Unity.
  • Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.
  • Proficiency in GPU/CPU optimization techniques, LODs for VFX.
  • Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.
  • A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.

Nice-to-Have:

  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.

Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com

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About The Company

At No Brakes Games, we believe in empowering our team to support and challenge each other to make the best games. Learn more about us here... Coming from AAA games, No Brakes Games was a breath of fresh air. We have large amounts of creative freedom and the ability to work on many different elements of the games we craft. This gives me a great sense of empowerment and satisfaction; knowing that I can put all my different skills to use and build fantastic player experiences. We have a culture that values everyone’s input across all disciplines. This input is very honest and open, and allows us to improve as a team and make better games as a result. But more importantly, we are like one big family with a common aim - to make fun games whilst having fun making them.

Vilnius, Vilnius County, Lithuania (On-Site)

Vilnius, Vilnius County, Lithuania (On-Site)

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