HOW MULTIPLAYER Games
DO IT
How do games make bullets register, hide your ping, and scale to 100 players? We break it
all down in a 6-part series covering Valorant, CS2, PUBG, and Apex.
1: Tick Rate
The Heartbeat of the Server.
2: Prediction
Moving before the server confirms.
3: Reconciliation
The Server snaps you back to reality.
4: Interpolation 🔒
Smoothing out jittery enemies.
5: Lag Comp 🔒
Rewind time to verify hits.
6: Authority 🔒
The Server is the final boss.