Ignite your game development journey online with Outscal's Fast Track Course! Tailored for QA/IT professionals eager for a career transition in game development with gaming giants like Ubisoft, Sumo, Zynga and MPL. Come aboard and complete the thrilling journey to explore the dynamic universe of game creation. Duration - 5 monthsSalary after course - 5 to 8 LPA
124 Enrolments
Available Seats: 14
2000+
Unique games built by learners
100%
Job Placement Success
150+
Hiring Partners
5 to 8 LPA
Salary After Course
Outscal’s Alumni lead the growth of the best Game Development Studios
Admission process
Step 1
Join the waitlist
Step 2
Complete Registration Process
Step 3
Attend the Orientation Session
Step 4
Start the course with an onboarding session
About the Course
Duration: 5 months based on your prior experience
Recorded content for building projects (Lifetime access)
Weekly 1-on-1 mentor training sessions with game development professionals
Unlimited 1-on-1 doubt sessions with topic experts
Unlimited 1-on-1 code reviews with senior game developers
20+ mock interviews for interview preparation
2 months of dedicated placement preparation.
Personal live projects build with training from mentors
Skills you’ll gain
C++C#OOPsUnity Game EngineUnity Game Engine Advanced conceptsCode ArchitectureProgramming PatternsModel View ControllerObject PoolingObserver PatternState MachineSingleton2D3D
Who is this course for?
01
Experienced Game Developers
Game developers looking to switch to Unity Development
02
Working Professionals
QA, Testing, Software Development, and IT professionals aiming to pivot their careers to game development.
03
Entrepreneurs
Individuals interested in creating their own game development studios.
Gaming Industry Overview
KALAARI CAPITAL
On a global scale, the gaming industry creates roughly 250,000 jobs per year in game development.
NIKHIL KAMATH
Indian Game Development raised $2.8 Bn from investors in the last 5 years.
NIKHIL KAMATH
Indian gaming market is expected to grow at 27% p.a. to reach $8.6 Bn in FY27.
Why Outscal?
1-on-1 online mentorship with game industry Veterans
Game project portfolio making
Vibrant community and networking opportunities
Personalised code reviews by game development professionals
Industry-relevant comprehensive curriculum
Placement opportunities with the best game studios
Online 1-on-1 Mentor Sessions with the best Game Development Veterans
Complete Game Development Curriculum
01
Intro to Game development with C++ (4 weeks)
01
C++ Fundamentals - Text based adventure game(1 Week)
Make a text-based adventure game while learning the fundamentals of C++ and OOPs concepts
Data & Data Types - Get a complete understanding of different data types in C++ and the best scenarios to use them in programming
Size of Data Types - Learn how different data is stored in C++ by understanding the size of different data types
Functions - Make use of functions in C++ to avoid writing complete blocks of code again and again
Conditions and Operators - Start adding selection options in your game and program a complete game by using if-else conditions and operators in C++
Loops - Complete your game loop by using loops like for, while, and do-while in C++ programming
Basics of Classes & Objects - Understand the basics of Object Oriented programming by learning fundamental concepts of classes and objects
Constructors - Initialize your Objects by implementing constructors for the different classes that you program
01
C++ Intermediate (2 Weeks)
Learn SFML and Intermediate OOPs concepts by making a game complete with 2D art assets like Sprites and Textures
SFML Introduction - Get introduced to SFML (**Simple and Fast Multimedia Library) basics and how to use them for making games in C++**
Setting Up SFML - Set up SFML in your C++ program so you start importing art assets
Creating Game Window - Complete your setup by opening your project in a game window
Making a Game Loop - Make a playable game by completing your game loop
Textures, Sprites & UI in SFML - Import Textures, Sprites, and UI elements in your C++ SFML project
Movement & Collision Detection - Allow movement to your C++ project by making your character move and adding physics to your game by adding collisions
Animations in SFML - Add life to your player by learning how to add animations in SFML
Understand the fundamentals of Object Oriented Programming and start using them in your C++ project
Classes and Objects - Start implementing Object Oriented Programming in your game by setting up Classes and creating Objects using the same classes
Get a complete understanding of intermediate Object-oriented programming (OOPs) concepts in your game
Inheritance
Polymorphism
Abstraction
Encapsulation
Pointers
Friend Function
Friend Class
Abstract Class
Interface
Constructors and types
Struct vs Class
Static variable keyword
Namespaces in C++
01
C++ Advanced -2D Brick Breaker Game (1 Week)
Learn advanced C++ concepts like memory management by making a Arkanoid style Brick Breaker Game
Exception Handling - Handle different errors that a player might run into in your game by getting a complete understanding of exceptions in C++
Learn the fundamentals of Memory Management in C++ and learn how to make the best use of memory in your Brick Breaker game
Memory Management in C++
Memory Allocation
Memory Deallocation
Memory Leaks
Learn how to use memory allocated to different classes by understanding the fundamentals of pointers completely
Pointers
Smart Pointers
Types of Smart Pointers
Use the C++ Standard Template Library (STL) and learn how to make template classes of your own
Templates
Iterators
STL in C++
Learn how to find issues in your game by understanding how to find issues in your project in Visual Studio
Debugging
File Management
02
Game Development with Unity (3 weeks)
01
Unity Fundamentals - Mr.Blocks Game (1 Week)
Learn C# and Unity fundamentals by building a block-style 2D Mr.Blocks game
Setup Unity using the Unity Hub and setup your project environment
Learn the fundamentals of Memory Management in C++ and learn how to make the best use of memory in your Brick Breaker game
Downloading & Installing Unity
Downloading & Installing VS Community
Creating a Project in Unity
Familiarize yourself with Unity fundamentals and learn how to use the various components of Unity to start building your game
Game Objects
Components
Transform
Learn the basics of C# and how to use it to script different behaviors in your game
C# Scripting
Unity Mono Behaviour Lifecycle Methods
Serialized Fields
Walk through the different tools that Unity gives you to set different fundamental components in the game.
Add UI to your game by adding buttons, start screens along with different texts
Layout Overview
Basics of UI
Unity Canvas
Event System
Buttons
Text
Text Mesh Pro
Anchoring
Add music and sounds to your Mr. blocks game and learn how to trigger the same using C# in Unity
Learn how to make different scenes in your game and the scenarios in which you should use them using Unity’s Scene Management tools.
Add movement to your player and create designated play areas using walls by using Unity’s 2D Physics system
2D Physics
RigidBody
Triggers
Colliders
Add polish to your game by using Unity’s particle systems to add collision effects, etc.
Create a playable game build in Unity that you can share with others so they can play the game
Creating a game (Mr. Blocks)
Making a build
01
Unity Intermediate - 2D platformer Game (2 Weeks)
Learn Intermediate Unity concepts while making a 2D platformer game
Unity Prefabs and Variants - Use Unity Prefabs and Variants to create multiple types of platforms which in turn will help you build levels
Add complex physics to your 2D platformer by using intermediate 2D Physics concepts
Collision Matrix
Types of Rigid Bodies
Raycasts
Understand the complete Unity script execution order and the different scenarios in which Unity’s internal C# functions can be used
Fixed Update
Time.deltaTime
Time.fixedDeltaTime
Time.timescale
Add 2D animation to your game by animation to your player using sprites and spritesheets, and manage different animation states of the player like Jump, Crouch, Attack, etc.
Sprite sheet Animations
Slicing a Sprite Sheet
Mecanim
Animation States
Animation Transitions
Animator Controller
Simple Enemy AI - Add enemies to your game that will cause damage to the player by making a simple patrolling Enemy AI
Tilemaps - Use Unity’s tilemaps to quickly make multiple levels in the game
Intermediate UI concepts - Handle complex device resolutions completely by using Unity’s intermediate-level UI tools
Layout Groups
Scaling for any device/resolution
Different UI Controllers instead of one UIManager
Coroutines - Use Coroutines to suspend the execution of a function. Ex Delay in the game
Player Prefs - Save player preferences locally ex. Settings in the game using Player Prefs
Saving and Loading the game - Save player progress ex. Levels Completed when user closes the game and load the same when user comes back to the game
03
Unity Advanced - 3D Game (2 Weeks)
Make a 3D game as you learn advanced game development concepts like 3D Math and Advanced Unity Concepts used for optimisation
Setup
3D Character Movement - Setup character movement in your 3D game by using 3D Math
Quaternions
Rigidbody in 3D
NavMesh
3D Animation - Add life to your character by seamlessly blending 3D animations using Unity’s Animation Tools
Blend Tree
Sub State Machines
Layers
Advanced Unity Scripting Concepts - Learn how to use Unity’s Advanced concepts to add more complex features to your game
Scriptable Object
Asset Bundles
Async await
Serialization and Deserialization (to save game data)
Testing and Debugging - Use Unity and Visual Studio tools to find the best ways to test and optimize your game
Profiler ⇒ Deep Dive
Unit testing
Debugging ⇒ Logcat & Android Debug Bridge (ADB)
Remote Debugging
Advanced Unity Rendering Concepts - Understand how lighting works in Unity, how it affects performance, and how to optimise 3D games
Basics of Rendering Pipelines ⇒ HDRP & URP
Light Probes and baking
Post Processing effects
Occlusion Culling
Level Of Detail
Terrain System - Learn how to quickly build scalable worlds using Unity’s Terrain System
Timeline and Cinemachine - Create cutscenes, cinematics for your game using Unity Timeline and Cinemachine
Making Android builds and monetizing your game - Make a playable Android build of your 3D game and integrate in-app purchases and ads
IL2CPP Build
How to make Android builds
IAP / Unity Ads
04
Game Development Advanced - Programming Patterns using Unity (6 Weeks)
01
Programming Patterns, Service Locator - Tower Defense Game in Unity (1 Week)
Get Started with programming patterns by implementing Service Locator pattern in a Tower Defense Game called Angry Monkeys in Unity
Learn what is Singleton Pattern and why it's important in game development
Discover how to create and manage single instances of game components.
Learn the Service Locator pattern and understand how it acts as a central registry for services in your Unity game.
Learn how it enables you to centralize your game's services, making them easily accessible and adaptable across your entire Unity Game.
Learn what is a dependency and how you can resolve dependencies in your Unity project using Dependency Injection (DI)
Different types of Dependency Injection
Learn to inject dependencies effectively, enhancing code maintainability and unit testing.
02
Programming Patterns, MVC - Skins in 3D Battle Tank Game in Unity (1 Week)
Setup Skins in a 3D Battle Tank Game using MVC programming pattern and Unity
Build Battle Tank with the implementation of Tank movement in 3D
Learn how skins in games are implemented using MVC Programming Pattern
Make code architecture scalable with the proper use of scriptable objects
Understanding what is Model
Understanding what is View
Understanding what is Controller
Implementing Tank Skin Selection, Spawning and Tank Movement using MVC Programming Pattern
Make a basic UI to select one tank among the three
Each tank will have a different rotation speed and movement speed
Implementation of different skins for each tank
03
Programming Patterns, Observer Pattern - 3D Horror Game in Unity (1 Week)
Setup a 3D Horror Game with Unity’s Event System while implementing Observer programming pattern
Understand what Observer Pattern is and why it is needed in game development
Learn how to setup and use Unity's Delegates
What is an Event?
What is a Listener?
How to setup Events?
Power up your Event system by using interfaces
04
Programming Patterns, State Machine - 2D Top Down game in Unity (1 Week)
Make a 2D Hunter Assassin Game in Unity while learning the need for State Machine and how to implement them
Identifying problem with implementation of complex enemy behavior
Understanding how state machines can solve this problem
Implementing a Finite State Machine in Unity
Expanding Finite State Machine for different kinds of enemy AI
Generic State Machine and its advantages
Implementing Generic state machine
Creating more complex enemies using generic state machine
Advantages and Disadvantages of state machines
Types of state machines:
Finite State Machines
Hierarchical State Machines
Concurrent State Machines
Behavior Trees
05
Programming Patterns, Object Pooling - 2D Space shooter Game in Unity (1 Week)
Learn how to optimize a 2D Space Shooter Game by implementing Object Pooling in Unity
What is Object Pooling? - Understand the fundamental concept of Object Pooling
Implementing Object Pool for Bullets
What are Generics? - Understand what generics and how they can help you in game development
Creating a Generic Object Pool - Use Generics to enhance the capabilities of your Object Pool?
Sub-Types in the object pool
Creating a Power Up Pool with types
Types of Object Pools - Complete your Object Pool setup by understanding different types of Object Pools
Pre-Created Object Pool
Lazy Initialized Object Pool
Generic Object Pool
Dynamic Object Pool
Object Pool with Sub-Types
Hierarchical Object Pool
05
Programming Patterns, Command Pattern - Turn Based Strategy Game (1 Week)
Use the Command Programming Pattern and its types to setup character behavior in a turn based strategy game in Unity
Explanation of command pattern - Learn what command pattern is and how it is fundamentally different from Observer
Different Components involved with the command pattern
Abstract Command
Concrete Command
Command Invoker
Command Registry
Client
Receiver
Implement Undo functionality in your Unity Game using command programming pattern
Implement Replay functionality in Unity using command programming pattern
05
Capstone Project (4 Weeks)
The Capstone project is going to be the final project in the course, you will be showcasing everything you learnt during the entire length of the course here
The project is going to be a unique project only made by you
Use and implement everything you learned during the course. From Data structures to Programming patterns to Advanced Unity Concepts.
Choose among multiple Game Design Documents presented to you and make a full-fledged playable game under a month
This should be the highlighting project pinned at the top of the portfolio
Placement Process
Dedicated Placement Team
With over 150+ partner companies, our placement team works tirelessly to match your skills with the best game studios that align with your career goals.
Game Development Community
Make use of the community to collaborate, share insights, and exchange feedback in a supportive environment that nurtures creativity and innovation.
Portfolio, LinkedIn, & Resume Prep
Make your portfolio, resume, & LinkedIn profile with training from industry experts to present your skills effectively to potential employers and collaborators.
Build in Public
Create projects across AR,VR, HTML, Android & iOS games and showcase your game development journey to recruiters
Fee Structure
Unlock your game development dreams with affordable and hassle-free EMI options starting at - ₹9,633 per month.
Total fee - 2.5 lakh(s) + GST. With pocket-friendly EMI choices, Kickstart the program right after you register and make your first EMI payment
Play games made by Outscal Alumni
Baba is you
Baba is You is an award-winning puzzle game where you can change the rules by which you play.\n In every level, the rules themselves are present as blocks you can interact with.
Created By:
Aasish Varma
Make New Way
The goal is to move the cubes to the spheres of the corresponding color. Your actions like pushing the blocks while moving the first cube will affect the second cube's path.
Created By:
Yogesh Krishnan Svs
Fireball
A Classic Platformer game with 5 challenging Levels. Students make the platformer games while working on their first project.
Created By:
Ravi Kiran Svs
Frequently Asked Questions
Am I eligible for this course ?
Outscal has always been passionate about delivering accessible upskilling opportunities to enthusiasts looking to train themselves and take the next step in their career as a game developer.
Though there are no specific eligibility criteria, learners are required to have the following prerequisite to make this experience one of the best possible.
Passionate about making games with a burning desire to become a game developer.
You have a creative streak and feel excited about creating new experiences for everyone.
You are willing to push your boundaries and you have an attitude of 'whatever it takes'.
Ability to dedicate 12-18 Hours towards the course on a weekly basis.
A system with a minimum 8 GB RAM, i5 Processor and 1 GB graphic card.
Will my experience in a non game development role matter?
Though game development as a whole is a very unique vertical which comes with its own quirks, some prior experience in a related industry/role might help expedite the transition to a game development role. Here are examples of a few prior work experiences that will make your transition easier.
Any software development or related experience will be helpful while getting started with the fundamentals of game development like OOPs and DSA in gaming
If you have other software testing/QA/support role experience, it will come in handy with different test cases of your game to write clean code.
Overall, any prior experience or training whether technical or non-technical can be leveraged while starting your career as a game developer. How to best use your prior experience to your advantage will be covered in the placement module of the full-stack game development course.
Do I get a job guarantee?
Outscal have a 100% placement record on completion of a full-stack game development course
If you want to know the success stories of Outscal, please check the Outscal Success Stories content of this chapter.
When does the placement process start?
The placement process starts when a candidate becomes eligible for the placement drive, which simply means after acquiring desired skills
Placement preparation starts from day 0
Be it LinkedIn, C++, OOPs, Unity, DS whatever is getting covered in the full-stack game development program will lead you towards the best placements
Each module has placement preparation which covers mock interviews complete with industry professionals and interview questions to practice with
How do I get the job after completing the course?
We have over 100+ Partner companies along with the best studios across India.
We have already placed talented folks in some of the best companies like SUMO, Ubisoft, Zynga, and many more…
We have a dedicated placement team with over a decade of game development industry experience.
The placement team helps target the best possible company for the individual.
What is the duration of course?
Outscal Full Stack Game Development is a self-paced course
The average duration for completion of the course and getting a job is around 8 months
The duration of the course is not fixed, if you are hyper-active in doing assignments you can complete the course early as well.
The formula is simple - acquire skills early → get placed early.
Once we introduce you to any company/s, it usually takes 3-4 weeks to complete the entire hiring process.
How does doubt solving work?
Outscal is overpowered with an 8k+ discord community passionate about game development just like you, so we don't just solve doubts there, we destroy them.
There are dedicated text and voice channels for unity, unreal, C++, doubts and active members to solve those.
Even after all this, if any doubts escapes we have professional mentors and we will give one-on-one doubt-call with them.
Who will review my code and projects?
Outscal has game development professionals to review your code and projects.
Industry demands Code architecture, code scalability, code flexibility and clean code writing but sadly very few developers have the skills to write code like this.
So the ones who have these code-writing skills will be reviewing your code.
Programming MCQs
Check out our comprehensive collection of programming multiple choice questions (MCQs) curated for both aspiring and experienced game developers. Enhance your skills and knowledge with our targetted, expert-level questions.
Write, run, compile, and debug your code efficiently with our user-friendly online compilers. Accessible from anywhere, our compliers simplify your coding experience.