3D Artist Mid to Senior Level (Games)

9 Months ago • 3 Years +
Level Art

Job Description

Blazing Griffin is seeking a Mid to Senior Level 3D Artist for a 1-year fixed-term position in their Glasgow office. This role involves creating high-quality 3D models for game environments and props, optimizing assets for console platforms (PlayStation, Xbox, and Nintendo Switch), collaborating with other artists and developers, and ensuring assets meet industry standards. The ideal candidate will have 3+ years of experience in the games industry with at least one shipped console title, a strong portfolio showcasing both realistic and stylized work, and proficiency in industry-standard tools like Maya, Blender, ZBrush, and Substance Suite. Responsibilities include model creation, asset optimization, collaboration with other teams, and mentorship of junior artists. The position requires strong problem-solving skills, attention to detail, and the ability to work collaboratively.
Good To Have:
  • Experience in character modelling, VFX, 2D or animation
  • Unreal Engine experience
  • Shader creation and material workflows
  • Photogrammetry or procedural modelling
  • Real-time environment lighting and rendering
Must Have:
  • 3+ years game industry experience
  • Shipped console game(s)
  • Proficiency in Maya, Blender, ZBrush, Substance Suite
  • Unity experience
  • Console optimization expertise
  • PBR workflows, UV mapping, texturing knowledge
Perks:
  • 33 days annual leave
  • Extra allowances for leave
  • Employee Assistance Programme
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working
  • Free Yoga membership

Add these skills to join the top 1% applicants for this job

real-time-vfx
rendering
uv-mapping
3d-modeling
unreal
unity
game-texts
lighting-shading
texturing
zbrush
maya
blender

Experienced 3D Artist


Location: Glasgow Office Based/Hybrid
Role Type: 1-year fixed term, Mid to Senior Level

As a 3D Artist, you’ll play a key role in creating stunning environments and props that define the visual identity of our games. From crafting realistic urban landscapes to stylised, fantastical realms, you’ll use your expertise in modelling, texturing, and optimization to deliver assets that are both beautiful and performant. This is a mid-to-senior-level position, ideal for someone who has shipped console games and is ready to take ownership of high-quality 3D art production.


Responsibilities

  • Create high-quality 3D models for environments and props, adhering to the artistic direction of the project.
  • Work with designers, technical artists, and programmers to ensure assets integrate seamlessly into the game.
  • Optimize 3D assets for performance across console platforms, including PlayStation, Xbox, and Nintendo Switch systems.
  • Develop both realistic and stylised 3D art, depending on the needs of the project.
  • Collaborate with the art team to establish and maintain a cohesive visual style across all assets.
  • Ensure models and textures meet industry standards for quality and efficiency.
  • Provide mentorship to junior artists and contribute to the overall growth of the team.

 

Qualifications

  • 3+ years of experience as a 3D Artist in the games industry, with at least one shipped title on console platforms (PS, Xbox, Switch).
  • Strong portfolio showcasing environment and prop modelling in both realistic and stylised styles.
  • Proficiency in industry-standard tools such as Maya, Blender, ZBrush, and Substance Suite.
  • Experience working with the Unity game engine and implementing assets into game environments.
  • Solid understanding of optimization techniques for console development.
  • Strong knowledge of PBR workflows, UV mapping, and texturing.
  • Excellent problem-solving skills and attention to detail.
  • Ability to work collaboratively in a multidisciplinary team environment.

 

Nice-to-Have

  • Additional experience in other areas of art such as character modelling, VFX, 2D or animation.
  • Experience with Unreal Engine.
  • Knowledge of shader creation and material workflows.
  • Familiarity with photogrammetry or procedural modelling techniques.
  • Experience with lighting and rendering for real-time environments.



Blazing Griffin Benefits


  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)


If you have any questions or are having any difficulties with out application form, please email hradmin@blazinggriffin.com

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