Animator

3 Months ago • All levels • Animation

Job Summary

Job Description

AGBO is looking for a talented Animator to join their Visual Effects (VFX) team. The Animator will be responsible for designing and creating the motion of computer graphics characters and leading the development of animation assets to support the overall production's creative vision. Key responsibilities include creating high-quality keyframe character animation, managing shot/sequence responsibilities, editing motion capture data, and collaborating with the team to improve animation pipelines and maintain visual continuity. The role requires strong communication and problem-solving skills, with the ability to work within deadlines and contribute to a cohesive animation vision. This is a temporary position with a possibility of extension. Remote candidates may be considered, with preference given to those in Los Angeles.
Must have:
  • 5+ years of experience in feature-style projects or video game cinematics
  • 5 years of experience in Maya, MotionBuilder
  • Understanding of animation pipeline and processes
  • Strong posing and storytelling skills
  • Excellent understanding of facial animation, anatomy, and caricature
  • Strong Camera, Character Animation, and Motion Capture editing skills
Good to have:
  • Experience in projects that leverage Unreal for animation integration

Job Details

About the Company:

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix’s “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”.

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client’s requirements and VC’s standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Similar Jobs

Halon - Senior Technical Animator

Halon

United Kingdom (Hybrid)
3 Months ago
Cygames - Motion Capture Studio Staff / Tokyo

Cygames

Shibuya, Tokyo, Japan (On-Site)
3 Months ago
Ubisoft - 3D Gameplay Animator

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
flying wild hog - Senior/Principal Gameplay Animator

flying wild hog

(Remote)
1 Year ago
Liquid Development - Senior 3D Animator

Liquid Development

Mexico City, Mexico (Remote)
1 Week ago
Riot Games - Art Lead, Animation Art - TFT, Gameplay

Riot Games

Los Angeles, California, United States (On-Site)
2 Months ago
Epic Games - Producer - Animation

Epic Games

(On-Site)
3 Months ago
Gunzilla - Senior Technical Animator

Gunzilla

London, England, United Kingdom (On-Site)
4 Months ago
Naughty Dog - Senior Gameplay Melee Animator

Naughty Dog

Los Angeles, California, United States (Hybrid)
3 Months ago
Flying Bark - Animation TA

Flying Bark

Sydney, New South Wales, Australia (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - Animator (DNEG Animation)

DNEG

Chennai, Tamil Nadu, India (On-Site)
9 Months ago
Ubisoft - Technical Animator

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Sandbox VR - Brand Ambassador

Sandbox VR

Hong Kong (On-Site)
9 Months ago
Sega (UK) - Cinematics Producer

Sega (UK)

Sofia, Sofia City Province, Bulgaria (Hybrid)
2 Months ago
Avalanche Studios Group - Senior Cinematic Animator

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Gunzilla - Senior Gameplay Animator

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
3 Months ago
Scanline VFX - Project Manager (Stage Projects)

Scanline VFX

Los Angeles, California, United States (On-Site)
4 Months ago
Rockstar Games - Gameplay Animator (Mid/Senior)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
Ubisoft - Directeur.trice Technique Animation (F/H/NB) [Assassin's Creed Franchise]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
11 Months ago
Playstation - Studio IT Manager

Playstation

Los Angeles, California, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Rackspace Technology - Presales Data Science Architect – AWS Cloud

Rackspace Technology

San Antonio, Texas, United States (Remote)
1 Month ago
Wrike - Solutions Architect

Wrike

United States (Remote)
1 Week ago
NBC Universal - Sr Director, Assistant Controller - TV Networks

NBC Universal

Englewood Cliffs, New Jersey, United States (Hybrid)
3 Months ago
Valve corporation - Steam Software Engineer

Valve corporation

Bellevue, Washington, United States (On-Site)
9 Months ago
illumio - Senior Software Engineer, Cloud

illumio

Sunnyvale, California, United States (On-Site)
3 Months ago
Qualcomm - Senior Camera Engineer

Qualcomm

Austin, Texas, United States (On-Site)
1 Month ago
Open Systems Technologies - Customer Service Representative

Open Systems Technologies

Tampa, Florida, United States (On-Site)
1 Month ago
FlockSafety - Software Engineering Manager, Integrations

FlockSafety

United States (Remote)
2 Weeks ago
bytedance - Research Scientist, Applied GAI-Vision

bytedance

San Jose, California, United States (On-Site)
9 Months ago
Apple - LLM Machine Learning Engineer

Apple

San Diego, California, United States (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Gunzilla - Senior Technical Animator

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
3 Months ago
Flying Bark - Animation TA

Flying Bark

Sydney, New South Wales, Australia (Hybrid)
3 Weeks ago
Alt VFX  - Senior / Lead Animators

Alt VFX

Brisbane, Queensland, Australia (On-Site)
2 Months ago
Rockstar Games - Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
Lunar animation studios - ANIMATOR

Lunar animation studios

Sheffield, England, United Kingdom (On-Site)
2 Months ago
Bitreactor - Senior Animator (Cinematic)

Bitreactor

Cockeysville, Maryland, United States (On-Site)
3 Weeks ago
Epic Games - Technical Animator

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Mark 13 - Production Coordinator Animation

Mark 13

Stuttgart, Baden-Württemberg, Germany (On-Site)
3 Months ago
Penrose studios - Animator

Penrose studios

San Francisco, California, United States (On-Site)
4 Years ago
CD PROJEKT RED - Senior Gameplay Animator

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, “The Gray Man”, “Citadel”, “Extraction 2”, "The Electric State".

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by AGBO

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug