Art Owner (World of Tanks:HEAT)

9 Minutes ago • 4 Years +
Art

Job Description

Wargaming is launching a groundbreaking AAA game project and seeks a passionate Art Owner for World of Tanks:HEAT. This role involves leading a team of Level Artists, overseeing map production from concept to final state, ensuring quality and adherence to art direction, and collaborating with various teams including Level Design, Narrative, Art Director, and Engine Team. The Art Owner will also manage outsourcing and maintain documentation, contributing significantly to a dynamic AAA title.
Must Have:
  • Accountable for map production, optimizing delivery time.
  • Ensure map aligns with initial mood and atmosphere.
  • Develop and enhance map quality iteratively.
  • Work closely with Level Design to minimize rework.
  • Set up map production space, ensure best practices.
  • Collaborate with Narrative design for game narrative and branding.
  • Create schedule with Art Manager for timely map delivery.
  • Lead Level Artists and Lead Environment Artist, provide feedback.
  • Work hands-on as a lead level artist.
  • Organize, plan, delegate tasks, track progress, meet deadlines.
  • Monitor consistency and quality of all map areas.
  • Collaborate with environment artists on quality and art direction.
  • Participate in gray-box geometry production.
  • Support professional growth of artists.
  • Ensure map adheres to quality standards, monitor budgets.
  • Deliver regular updates for playtests.
  • Avoid unnecessary expenditure on non-priority elements.
  • Meet schedule, communicate risks and changes.
  • Ensure concept is agreed upon and communicated.
  • Conduct weekly sync meetings with Art Director.
  • Create feedback loop with Art Director and community.
  • Ensure unified approach and consistent quality across maps.
  • Share content, oversee and improve map production processes.
  • Undertake research tasks (new technologies, shaders, optimization).
  • Collaborate with engine team on technical needs.
  • Share knowledge within Art Team on best practices.
  • Ensure quality of outsourced assets, manage integration.
  • Onboard and manage external teams effectively.
  • Maintain progress board, track status, document feedback.
  • Create and manage documentation and references.
  • Use project management tools (Jira, AHA, Confluence).
  • Minimum 4 years experience as Level Artist in game industry.
  • Knowledge of composition, aerial perspective, light, color.
  • Good modelling and texturing skills.
  • Strong knowledge of Maya, ZBrush, Photoshop, Substance Painter.
  • Basic knowledge of gameplay and level design.
  • Ability to communicate productively, constructive feedback.
  • Ability and desire to work in a team.
  • Versatile gaming experience, interest in computer games.
  • Initiative, resourcefulness.
  • Understanding of game level production processes.
  • Understanding of level optimization and asset production.
  • Understanding of level lighting.
Perks:
  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation
  • Maternity Leave Benefits
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

Add these skills to join the top 1% applicants for this job

team-management
communication
game-texts
texturing
lighting-shading
composition
level-design
confluence
photoshop
substance-painter
jira
zbrush
maya

Job Overview

We’re excited to launch a groundbreaking AAA game project and are looking for passionate, creative individuals to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game’s success.

Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!

Reports to

Art Manager

What will you do?

1. Accountability for the Map production:

  • Analyse the map before production phase to optimise delivery time.
  • Ensure the map aligns with the initial mood and atmosphere defined in the sketches during concept phase.
  • Develop and enhance the map, improving its quality through an iterative process and bringing it to a final state.
  • Work closely with Level Design team during design phase to achieve a minimal level of rework during later stages of production. Continue to work with Level Design during production phase fixing the most critical problems but avoiding scope creep.
  • Be responsible for setting up map production space according to guides and ensuring that the team follows the best practices defined by art, tech art, and technical teams.
  • Collaborate with Narrative design team to implement the game narrative on the map and add branding.
  • Work with Art Manager to create a schedule for regular iterations for timely map delivery.

3. Hands-On Work as a Level Artist and Team Management:

  • Lead a team of Level Artists and a Lead Environment Artist, provide regular feedback.
  • Work directly on the map production as a lead level artist.
  • Organize, plan and delegate tasks to the team of level artists, tracking progress and meeting deadlines. Provide timely feedback.
  • Monitor the consistency and quality of all map areas, ensuring the proper development of all areas.
  • Collaborate with environment artists to maintain overall quality and art direction for map objects. Plan the work of environment art team together with the Lead Env Artist. Support content reuse.
  • Participate in gray-box geometry production with the Lead Env Artist and help with requirements definition by writing descriptions and providing references.
  • Support the professional growth and development of level and environment artists.
  • Ensure the map adheres to established quality standards and is consistently polished throughout. Create a Definition of Done for all production stages. Monitor map budgets (GPU memory, CPU usage, entity count, particles, light sources, etc.).
  • Deliver regular updates to the mainline for playtests.
  • Avoid unnecessary expenditure of resources or effort on non-priority elements.
  • Meet the agreed schedule, and communicate risks and changes to stakeholders.

5. Collaboration with the Art Director:

  • Ensure that the concept is agreed upon and communicated to the team.
  • Conduct weekly sync meetings with the art director to gather feedback.
  • Create a feedback loop to collect feedback from the Art Director and the community, update the map accordingly to fix the issues, and share results.

7. Collaboration with Other Art Owners:

  • Ensure a unified approach and consistent quality standards across all maps.
  • Share content, collectively oversee processes of map production and improve them with other Art Owners.

9. Research and Development with the Engine Team:

  • Undertake research tasks, such as exploring new technologies (e.g., improving shaders, and process optimization).
  • Collaborate with the engine team to address technical needs (shaders, lighting, optimization).
  • Share knowledge within the Art Team on how to use the best practices

11. Outsourcing Management:

  • Ensure the quality of assets created by outsourcing teams and manage their integration into the project.
  • If outsourcing is required, onboard and manage external teams effectively. This will require close work with an outsourcing manager.

13. Reporting and Documentation:

  • Maintain a progress board where the weekly status of the map is tracked, and feedback is documented.
  • Create and manage documentation and references to monitor the map’s development.
  • Use project management tools for task management during the map production (Jira, AHA, Confluence)

What are we looking for?

  • Experience in the game industry as a Level Artist for at least 4 years. Preferably in Lead or Principal positions.
  • Knowledge of the basics of composition, aerial perspective, theory of light, colour science.
  • Good modelling and texturing skills.
  • Strong knowledge of: Maya, ZBrush, Photoshop, Substance Painter (or other similar programs).
  • Basic knowledge of gameplay and level design.
  • Ability to communicate productively, perceive feedback constructively, ability and desire to work in a team.
  • Versatile gaming experience, interest in computer games.
  • Initiative, resourcefulness.
  • Understanding of game level production processes.
  • Understanding of level optimization and asset production methodology.
  • Understanding of level lighting.

Work mode

Hybrid (4 days of work from the office)

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

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