Cinematic Scripter

1 Month ago • 2 Years +

Job Description

Ghost Story Games is a self-publishing game development studio known for award-winning games like System Shock 2, BioShock, and BioShock Infinite. They are currently developing Judas. The studio is seeking a Cinematic Scripter to join their Cinematics Team. This role involves combining scripting and storytelling skills to develop dynamic, narrative-driven systems and content for Judas, contributing to the overall success of the team by enhancing the game's immersive world-building and gameplay.
Good To Have:
  • Ability to work within a schedule and deliver effectively to deadlines.
  • Ability to receive feedback and not only apply it but learn from it.
  • Ability to work independently to diagnose and proactively solve problems.
  • Experience with task/bug-tracking software and pipelines.
  • Experience with Perforce or similar version control software.
Must Have:
  • Develop and maintain high-performance C++ and Blueprint systems that support in-game cinematics, scripted events, and narrative-driven gameplay.
  • Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences.
  • Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact.
  • Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling.
  • Drive performance optimization, reliability, and scalability of all narrative systems to support long-term project goals and creative iteration.
  • 2+ years of development experience in the game industry with recent hands-on implementation experience.
  • Strong understanding of timing and pacing of narrative delivery.
  • Contributed to at least one shipped title recognized for its strong narrative and/or mission design.
  • Excellent communication, collaboration, and organizational skills.
  • Excellent visual scripting and/or programming skills.
  • Passion for narrative first-person shooters.

Add these skills to join the top 1% applicants for this job

communication
character-design
cpp
game-texts
storytelling
lighting-shading
perforce

Who We Are:

Ghost Story Games is a self-publishing game development studio. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on Judas and would love for you to be part of our team.

The Challenge:

Ghost Story Games is on the search for a Cinematic Scripter to join the Cinematics Team. Combine your love of scripting and storytelling and help us develop Judas’ dynamic, narrative-driven systems and content.

What You’ll Take On:

  • Develop and maintain high-performance C++ and Blueprint systems that support in-game cinematics, scripted events, and narrative-driven gameplay.
  • Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support.
  • Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact.
  • Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling.
  • Drive performance optimization, reliability, and scalability of all narrative systems to support long-term project goals and creative iteration.

What You Bring:

  • 2+ years of development experience in the game industry with recent hands-on implementation experience.
  • Strong understanding of timing and pacing of narrative delivery.
  • Contributed to at least one shipped title recognized for its strong narrative and/or mission design.
  • Excellent communication, collaboration, and organizational skills.
  • Excellent visual scripting and/or programming skills.
  • Passion for narrative first-person shooters.

What You Have:

  • Ability to work within a schedule and deliver effectively to deadlines.
  • Ability to receive feedback and not only apply it but learn from it.
  • Ability to work independently to diagnose and proactively solve problems.
  • Experience with task/bug-tracking software and pipelines.
  • Experience with Perforce or similar version control software.

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