Contract Senior VFX Artist

1 Month ago • 7 Years + • VFX

Job Summary

Job Description

Mob Entertainment, known for "Poppy Playtime," seeks a Senior VFX Artist to create realistic, physically grounded real-time visual effects in Unreal Engine. Responsibilities include designing and implementing effects in Unreal Engine using Niagara and Chaos destruction, developing materials, collaborating with teams, integrating effects into Blueprints, and mentoring junior artists. The ideal candidate has 7+ years of experience with at least two shipped titles in a senior role, expertise in Unreal Engine (Niagara, Blueprints, optimization), proficiency with Chaos destruction, and strong Houdini skills for procedural destruction and simulations. A portfolio showcasing realistic real-time VFX, particularly destruction and environmental effects, is required.
Must have:
  • 7+ years professional VFX experience in games
  • Expertise in Unreal Engine (Niagara, Blueprints, optimization)
  • Proficiency with Chaos destruction pipeline
  • Strong Houdini experience for destruction/simulations
  • Create custom Niagara modules/scripts
  • Strong artistic sensibility for realistic effects
  • Mentoring junior artists
  • Collaborative and proactive
  • Portfolio of realistic real-time VFX
Good to have:
  • HLSL or custom shader authoring
  • EmberGen experience
  • VFX performance profiling/optimization
  • Developing custom Houdini tools
Perks:
  • Work on ambitious, visually bold projects
  • Passionate, tight-knit team
  • Creative freedom and technical mastery
  • Ownership and flexibility
  • Competitive compensation
  • Full benefits
  • Culture built on respect and curiosity

Job Details

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 

 

Bring worlds to life. Break them apart. Watch them burn.
At Mob Entertainment, we tell stories — and every visual effect should help bring those stories to life. VFX isn’t just about spectacle; it’s about creating believable, grounded moments that pull players deeper into the world. We’re looking for a Senior VFX Artist who thrives on crafting realistic, physically grounded effects, from subtle environmental details to big cinematic moments.
What you’ll do:
  • Design and implement high-quality, realistic real-time visual effects in Unreal Engine — from atmospheric details and gameplay-driven effects to big cinematic moments.
  • Create advanced Niagara systems and custom module scripts to drive unique, physically plausible effects.
  • Develop and optimize materials that support VFX needs across environments and gameplay.
  • Own and execute Chaos destruction workflows, integrating destructible assets and dynamic simulations into gameplay.
  • Collaborate closely with design, art, and engineering teams to ensure effects enhance storytelling and gameplay.
  • Integrate effects into Blueprints, prototype interactions, and fine-tune to feel responsive and immersive.
  • Mentor junior artists, sharing knowledge and raising the overall quality bar for the team.
Who you are:
  • 7+ years of professional experience creating real-time VFX for games, with at least two shipped titles in a senior or principal role (console or PC).
  • Expert with Unreal Engine, including Niagara, Blueprints, and performance optimization.
  • Proficient with Chaos destruction pipeline — you know how to build, simulate, and integrate dynamic, realistic destruction at scale.
  • Strong experience using Houdini to create procedural destruction assets, simulate debris and environmental effects, and generate flipbooks or mesh caches for real-time VFX.
  • Confident creating custom Niagara modules and scripts to achieve physically accurate behaviors.
  • Strong artistic sensibility and a deep understanding of how to make effects feel real and impactful, not over-stylized.
  • Excited to mentor and support junior artists, sharing knowledge and helping grow the team’s skills.
  • Collaborative, proactive, and passionate about pushing technical and visual fidelity.
  • A portfolio that demonstrates a wide range of high-quality, realistic real-time VFX, with emphasis on destruction and environmental effects.
Bonus points:
  • Experience with HLSL or custom shader authoring.
  • Experience with EmberGen for realistic simulation-driven flipbooks or elements.
  • Strong skills in VFX performance profiling and optimization for console and PC.
  • Familiarity with developing custom Houdini setups or tools to improve VFX production pipelines.
Why join us?
  • Work on ambitious, visually bold projects that challenge and inspire.
  • Join a passionate, tight-knit team that values creative freedom and technical mastery.
  • Enjoy ownership, flexibility, and opportunities to shape entire worlds.
  • Competitive compensation, full benefits, and a culture built on respect and curiosity.

#LI-Remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

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About The Company

Mob Entertainmentis a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.
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