Creative Lead, Marketing

3 Months ago • All levels
Marketing

Job Description

We are seeking a Creative Lead for Marketing to take full ownership of the marketing creative direction at Pocket Worlds. This role involves ideating, testing, and launching a high volume of creative concepts to resonate with players and improve metrics. You will lead fast-paced creative cycles, generating a steady stream of compelling ideas for a team that can execute. The focus is on speed, insight, and resonance, rather than maintaining a polished brand. You will conduct deep market research, engage with users regularly, and continuously experiment with new creative angles, leading with sharp thinking, fast iteration, and high standards.
Good To Have:
  • Motion/3D/interactive experience
  • Experience with UGC platforms
  • Sharp copy instincts
Must Have:
  • High taste level and standards
  • High cognitive empathy
  • Ability to simulate outcomes
  • Strong opinions, loosely held
  • Comfortable with constructive conflict
  • Strong creative instincts
  • Experience leading creative teams
  • Resourceful and action-oriented
  • Deep empathy for players

Add these skills to join the top 1% applicants for this job

market-research

Role: Creative Lead, Marketing

Location: Austin, TX

About the Role

We're looking for a Creative Lead who can take full ownership of marketing creative direction inside Pocket Worlds. You will ideate, test, and launch high-volume creative concepts that resonate with players and move our metrics. You’ll lead fast-paced creative cycles - feeding a steady stream of compelling ideas into a capable team that knows how to ship.

This role isn’t about maintaining a polished brand. It’s about speed, insight, and resonance. You’ll do deep market research, talk to users regularly, and continuously experiment with new creative angles. You’ll be expected to lead with sharp thinking, fast iteration, and high standards.

What You’ll Do

  • Drive ideation through fast, high-signal concept sketching and creative sprints

  • Conduct deep market and player research to inform creative direction

  • Talk to users weekly to build insight into motivations, behaviors, and opportunities

  • Generate high volumes of creative ideas on a weekly basis

  • Translate ideas into briefs and collaborate with creative teammates to execute

  • Provide clear, honest, and constructive feedback - no conflict avoidance, no fluff

What We’re Looking For

  • High taste level and high standards across all creative outputs

  • High cognitive empathy - able to model how different people experience the product, message, or moment

  • High ability to simulate - thinks several steps ahead, visualizes outcomes, and chooses with intent

  • Strong opinions, loosely held

  • Comfortable with constructive conflict and fierce feedback

  • Strong creative instincts, paired with rigor in process and feedback

  • Experience leading or influencing creative teams

  • Comfortable in ambiguity, resourceful, and relentlessly biased toward action

  • Deep empathy for players, communities, and online culture

Bonus

  • Motion/3D/interactive experience

  • Experience with UGC, creator platforms, or games-as-communities

  • Sharp copy instincts

This role is for someone who:

  • Thinks in stories, not just visuals

  • Gives and receives feedback directly and productively

  • Loves working fast, learning fast, and leveling up the people around them

  • Wants to help define a brand that connects millions of people through play

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