The Environment Artist will be responsible for creating backgrounds, vehicles, props, and other elements for various projects, including films, games, commercials, and animation. The primary tasks involve modeling, texturing, and potentially lighting, depending on the project requirements. This role requires proficiency in industry-standard software such as Maya, Photoshop, Zbrush, and Substance Painter. The candidate will have the opportunity to collaborate with experienced artists, including former Blizzard artists.
Must Have:- Create backgrounds, vehicles, and props for various projects.
- Proficiency in modeling, texturing, and lighting (if applicable).
- Expertise in Maya, Photoshop, Zbrush, and Substance Painter.