Environment Artist, BigBoxVR

1 Week ago • 5 Years +

About the job

You are a talented Environment Artist looking to build the next generation of games for Meta Quest. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and love to create beautiful and fun environments for live-service, online games. You have a strong visual and compositional sense as well as a deep understanding of the tradeoffs required to support gameplay and performance. The ideal candidate has experience working on multiplayer levels that support gameplay goals with high quality aesthetics that set the visual bar.

Environment Artist, BigBoxVR Responsibilities

  • ​​Create content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation.

  • Layout environments that are fun and beautiful, using modular assets.

  • Ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.

  • Help define and maintain art production pipelines, tools, and systems to hit high fidelity within the constraints.

  • Develop new environment ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game.

  • Work closely with environment artists, level designers and producers to create and refine high quality multiplayer levels.

  • Iterate level layout and visuals with the designers to address playtest feedback and improve quality.

  • Closely collaborate with the graphics team to identify techniques and approaches to content creation to continually push the quality and fidelity in the product.

  • Work closely with technical artists and engineers to help establish asset standards and innovations.

Minimum Qualifications

  • 5+ years experience as an Environment Artist in high and low resolution modeling and world building/layout.

  • Possess artistic and technical expertise in these areas: scene composition, lighting, and environmental FX (bloom, color adjust, fog, etc. …)

  • Experience with material and texturing for a realistic art style using PBR.

  • Hands-on experience with game engines such as Unity, Unreal, or equivalent experience and solid understanding of optimization for memory and framerate.

  • High proficiency with Photoshop, Maya / Max, Substance Design, and ZBrush.

  • Expert in realistic environments ranging from hard surface structures to organic foliage.

  • Proven understanding of asset optimization challenges/techniques in a shipped product.

  • Experience communicating with a team and providing and receiving feedback on creative and technical areas.

  • Portfolio of highly detailed 3D art with a focus on realistic environments and variety of subject matter (buildings, props, natural landscapes, etc.)

  • Experience working across disciplines to balance the needs of stakeholders, and break down complex narratives into simple, compelling ideas.

Preferred Qualifications

  • Experience designing and building assets and levels for games in virtual reality.

  • Experience with Perforce and/or Git.

  • Experience working with outsourcers on delivery and integration of assets.

  • A love for VR shooters.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$126,000/year to $175,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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