We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Now, we're looking for an Environment Artist to help us craft the next Battlefield. This is a hybrid or onsite role in our Vancouver studio.
As an Environment Artist on our ExDev team, you focus on assets produced by our suite of external vendors. You will help onboard vendors, create asset briefs, review their submissions, and polish their pieces to final. You will report to our Line Director for Art who's based in our Marina Del Rey studio location.
What skills do we look for?
Create detailed asset briefs for external vendors.
Help onboard new vendors and review the asset submissions from existing vendors.
Ingest external vendor assets to the engine, and polish them to final.
Coordinate communication between external vendors and internal art teams.
Gather reference materials based on the established art direction for the project.
We believe that you have experience:
Technical fundamentals with working knowledge of Maya, Blender or similar 3D modeling software and Photoshop & Substance Painter for texturing purposes.
3+ years of experience working with game engines like Unreal or Unity.
Experience working with physically based rendering pipelines.
Experience pushing asset fidelity and learning new production techniques.
Next Steps:
Apply online with a résumé and portfolio.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria)
$89,300 - $123,000 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement.