Freelance Environment TD - Short term

3 Minutes ago • All levels • Environment Art

Job Summary

Job Description

REALTIME is on the lookout for an experienced Environment TD for a very unique project that bridges the gap between our Games and Automotive teams on a freelance basis. The role is best suited for someone who has great artistic ability and technical knowledge in order to develop Houdini tools that fit seamlessly into the Houdini pipeline. The candidate will have to be hands-on in creating a photorealistic environment as well problem-solving workflows for the rest of the environment team. You will work alongside our Supervisors and Department Heads to identify the methodology and requirements needed to achieve the desired look for the project, as well as help guide the team at a creative and technical level.
Must have:
  • Producing high-quality assets suitable for production both technically and artistically
  • Supporting a team of artists with any technical problem-solving and tool creation
  • Technical and quality control of output on assigned project
  • Ensuring assets meet specifications provided by all relevant departments
  • Managing feedback and technical challenges on the project alongside the CG Supervisor and Department Heads
  • Working closely with the Department Head to identify process improvements/tools to increase department productivity
Good to have:
  • Speedtree
  • World Machine
  • Gaea
  • Basic understanding of Lighting and Look Development

Job Details

Are you an experienced Houdini focussed Environment TD and want to work on a truly unique full CG Production, then click apply and let's chat!

REALTIME is on the lookout for an experienced Environment TD for a very unique project that bridges the gap between our Games and Automotive teams on a freelance basis.

The role is best suited for someone who has great artistic ability and technical knowledge in order to develop Houdini tools that fit seamlessly into the Houdini pipeline. The candidate will have to be hands-on in creating a photorealistic environment as well problem-solving workflows for the rest of the environment team.

You will work alongside our Supervisors and Department Heads to identify the methodology and requirements needed to achieve the desired look for the project, as well as help guide the team at a creative and technical level.

RESPONSIBILITIES

  • Producing high-quality assets suitable for production both technically and artistically
  • Supporting a team of artists with any technical problem-solving and tool creation
  • Technical and quality control of output on assigned project
  • Ensuring assets meet specifications provided by all relevant departments
  • Managing feedback and technical challenges on the project alongside the CG Supervisor and Department Heads
  • Working closely with the Department Head to identify process improvements/tools to increase department productivity

REQUIREMENTS

  • Accomplished examples of Modelling, Texturing, and Shading
  • Thorough knowledge of Houdini is essential
  • Previous experience of working in a USD workflow.
  • Generalist knowledge of other asset creation software etc Maya, ZBrush, Substance Painter.
  • Knowledge of Python, and VEX is essential
  • Knowledge of Speedtree, World Machine, Gaea, etc is desirable
  • Basic understanding of Lighting and Look Development
  • Good communication skills and ability to work interactively with production and other departments to solve production challenges
  • Ability to feedback to other departments and direct any technical changes

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About The Company

We tell cutting-edge visual stories through high quality CGI, animation and VFX. Our combination of artistry, technical excellence and dedication helps us create immersive experiences that bring the CGI world to life. 


With two UK-based studios in Manchester and Lancashire, we have played a pivotal role in the automotive, games and TV & film industries for 25 years. Recent projects include the hugely popular TV shows The War of the Worlds (BBC) and A Discovery of Witches, series 2 (HBO / Sky TV), game cinematics for Game of Thrones: Winter is Coming, Subnautica and Jurassic World Evolution and CGI imagery for our automotive clients Lotus Group, Bentley and Volkswagen.  


We’re small enough to be personal but big enough to deliver. By pushing the boundaries beyond the possible, we go the extra mile to create spellbinding cinematics with astounding attention to detail. We are ‘Crafting Belief’. 

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