FX Artist

2 Hours ago • 3 Years +

Job Summary

Job Description

The FX Artist will collaborate with the Lead Artist and other departments to create spectacular quality visual effects for a high-quality project, utilizing Unreal Engine. They will be responsible for technical setup, integration, and troubleshooting of performant FX in real-time, and will be creating FX textures, using traditional hand-crafted art techniques with next-gen shaders and materials. They will document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists. The role involves using various software packages such as Maya, Max, Photoshop, Houdini, etc. to deliver high-quality visual effects simulating real-world physical elements. The ideal candidate should have strong understanding of real-time simulation, materials, and performance including Niagara within Unreal Engine, and have the ability to troubleshoot artistic, technical, and performance issues.
Must have:
  • 3+ years of professional experience as an FX artist
  • Working knowledge of 3D rendering engines and experience designing FX shaders
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools
  • Understanding of the role FX has in production
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya

Job Details

About the Company:

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix’s “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”.

About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.

This is an Expression of Interest role.


Key Responsibilities:

  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.


Qualifications & Skills:

  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.



AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About The Company

Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content borne of innovative story universes across film, television, and digital platforms. 



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YouTube: https://www.youtube.com/c/agboyoutube

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