FX Artist

2 Months ago • All levels • Concept Art • Animation • $109,322 PA - $176,373 PA

Job Summary

Job Description

Epic Games seeks an FX Artist for Rocket League. Responsibilities include executing outstanding visual effects, creating all art assets (concept, prototype, final), working across various visual styles (realistic to stylized), and ensuring dramatic effects are brought to life. The ideal candidate possesses a strong understanding of real-time particle editors, weight, timing, and motion, and exhibits technical aptitude with Materials and Logic. Teamwork, self-motivation, and a desire to learn new techniques are crucial. Experience with Unreal Engine and a strong reel/portfolio showcasing real-time FX work are essential. Experience with live-service games is a plus.
Must have:
  • Strong Real-Time FX reel/portfolio
  • Unreal Engine experience (preferred)
  • Critical eye for timing, animation, and motion
  • Ability to create all FX art assets
  • Teamwork and collaborative spirit
  • Shipped multiple game titles
Good to have:
  • Live-service game experience
  • Desire to grow tools and pipeline
Perks:
  • 100% employer-paid benefits for employees and dependents
  • Supplemental medical, dental, vision, and other insurances
  • Retirement savings plan with employer match
  • Mental well-being program

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic is looking for a FX Artist to join our team working on Rocket League. A successful candidate should have a strong sense of dramatic effects and an understanding of how to recreate them in a real-time particle editor. They will be first and foremost a team player, while also having the ability to be self-motivated and work autonomously. If you have a strong sense of weight, timing, motion, and you demonstrate technical aptitude with Materials and Logic, then we are ready for you to bring those abilities to execute outstanding FX in our games.

In this role, you will

  • Execute outstanding effects for our games by bringing dramatic effects to life
  • Create all art needed for the visual effects, including FX concept, prototype, and final FX
  • Execute across a range of visual effects styles from realistic to stylized

What we're looking for

  • Must have a strong reel/portfolio showing executed Real-Time FX work
  • Experience with Unreal is preferred
  • You have a critical eye for the timing, animation, and motion of real-world objects and visual FX with an ability to bring dramatic FX to life with flair
  • Ability to create all art needed for the FX
  • Desire to work with a team, share knowledge, and grow together
  • Shipped multiple titles within the game industry
  • Strong desire to learn new techniques, and grow tools and pipeline
  • Experience working on a live-service game is a plus

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

EPIC GAMES + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

California Base Pay Range
$120,254$176,373 USD
Washington Base Pay Range
$109,322$160,339 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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