Game Designer, Level-Design - R&D

4 Months ago • 3 Years + • Level Design

Job Summary

Job Description

As a Game Designer, Level-Design in R&D Shanghai, you'll be responsible for designing, implementing, and iterating on levels and world environments for an early-stage Riot game. You'll work collaboratively with a team to create engaging PvE Action/ARPG gameplay, producing multiple design solutions and clear documentation. Responsibilities include rapid implementation and iteration, designing satisfying player encounters, collaborating with designers and other disciplines, and receiving and incorporating feedback to achieve the highest quality product. The role requires proficiency in level building within a game engine (Unreal preferred) and a deep understanding of PvE Action/ARPG games. This contract position reports to the Game Director.
Must have:
  • 3+ years Level Design experience
  • Shipped Level Design work
  • Proficiency in game engine level building
  • Action/ARPG game passion
  • Fluent in Mandarin Chinese
Good to have:
  • 2+ years Unreal Engine experience
  • League of Legends familiarity
  • Fluent English (spoken and written)

Job Details

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.

As a Game Designer, Level-Design in Research & Development working on an early stage product, you will help decipher one of Riot’s next big bets. You will partner with other designers, artists, and engineers to improve and iterate player-focused designs that aim at delivering a groundbreaking experience. We are still a small team, so this requires plenty of hands-on work creating, iterating, and tuning levels and mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team driven and where change, big and small, is an essential part of the process. You will report to the Game Director of the project.

Responsibilities

  • Responsible for rapid implementation and iterations on levels and world environments.
  • Design, implement, and improve levels and encounters that satisfy players and increase confidence in the game concept.
  • Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options. 
  • Create clear design documentation that can be evaluated and implemented by non-designers.
  • Work collaboratively with the design team and other disciplines to create a great holistic experience. Collaborate, receive feedback, and iterate towards the highest quality product.

Required Qualifications

  • 3+ years of experience in professional Level Design.
  • Demonstrated excellence in Level Design with previous shipped work.
  • Demonstrated proficiency at level building in an established game engine.
  • Deep level of understanding, passion, and engagement with PvE Action/ARPG games.
  • Fluent in Mandarin Chinese.

Desired Qualifications

  • Significant proficiency (2+ years experience) with Unreal.
  • Familiar with the League of Legends universe and IP.
  • Fluent in spoken and written English.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

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Shanghai, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

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