Game Developer

1 Month ago • 5 Years + • Game Engine • $70,000 PA - $120,000 PA

Job Summary

Job Description

Stardock is seeking a talented Game Engineer to build and maintain gameplay systems in cutting-edge games using modern C++. Responsibilities include developing data-driven systems, collaborating with production and QA teams, writing technical documentation, and addressing bugs. Ideal candidates possess 5+ years of professional game development experience, a strong C++ background, a passion for strategy games, and expertise in areas like UI/UX, AI, or physics. The position is full-time, salaried, and located in Plymouth, Michigan. The salary range is $70,000 to $120,000 annually.
Must have:
  • 5+ years game dev experience
  • Strong C++ skills
  • Gameplay system creation
  • Technical documentation
  • Bug fixing
  • Data-driven system design
Good to have:
  • UI/UX expertise
  • AI experience
  • Physics knowledge
  • Data management skills
  • Graphics programming
  • Audio experience
  • Parallel/distributed systems

Job Details

Are you an avid gamer interested in creating awesome games? Stardock is currently seeking a talented Game Engineer to create gameplay systems in cutting edge games. The ideal candidate is well versed in C++ , has created games in the past, and loves strategy games.  This is a salaried, full-time position at our Plymouth, Michigan office.

Primary Responsibilities Include:

  • Build and maintain gameplay systems in modern C++
  • Write technical documents describing the implementation of gameplay systems.
  • Create data-driven systems that enable quick gameplay iteration.
  • Work closely with production and QA to address bugs.

 

Education and/or Experience Desired:

  • 5+ years of professional experience in game development.
  • Bachelor's Degree in Computer Science, Engineering, Mathematics or relevant field.
  • Strong C++ background.
  • Passion for games and game design.
  • Self-motivated and loves solving problems.
  • Expertise in one or more of the following: UI/UX, AI, physics, data management, graphics, gameplay, audio, parallel and distributed systems, HLSL/GLSL shaders, pipelines, terrain.
  • Able to learn new technology quickly and execute on a schedule in a fast-paced cross-discipline team environment.
  • Multiple shipped titles or mods
  • Experienced with version control software (e.g. Perforce, SVN, etc.)


The salary for this position ranges from $70,000 to $120,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.

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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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