Senior Graphics Engineer

Stardock

Job Summary

Senior Graphics Engineer needed for next-gen game engine development, experience in shaders, HLSL/GLSL, PBR, and C++ is a must.

Must Have

  • Shader Development
  • HLSL/GLSL Expertise
  • Physically Based Rendering
  • Strong C++ Background

Good to Have

  • Unreal Engine
  • Image Based Lighting
  • Global Illumination
  • Optimization Tools

Perks & Benefits

  • Relocation Assistance
  • Experienced Team

Job Description

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.


Primary Responsibilities Include:

  • Develop and implement new and existing rendering techniques.
  • Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
  • Develop systems for animations and special effects.
  • Work with the technical art team to create editors and tools that help improve the art pipeline.


Education and/or Experience Desired:

  • Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
  • 5+ years experience creating materials and shaders.
  • Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination.
  • A passion for optimization and familiarity with optimization tools.
  • Self-motivated, likes to identify and solve problems.
  • Very strong C++ background.
  • Familiarity with Unreal Engine is a plus.

11 Skills Required For This Role

Rendering Art Pipeline Cpp Unreal Lighting Shading Vulkan 3d Math Glsl Direct X Linear Algebra Hlsl

Similar Jobs