Gameplay Engineer

3 Months ago • 3-5 Years

About the job

Job Description

Gameplay Engineer for advanced social game, requires 3-5 years exp., 3D Vector Math, 3D art tool experience, C++, C# and scripting languages.
Must have:
  • 3D Vector Math
  • 3D Art Tool
  • C++ or C#
  • Scripting Languages
Good to have:
  • Python Programming
  • Backend Languages
  • Persistent Account
  • Synchronous Multiplayer
Perks:
  • Remote Work
  • Social Game
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Gameplay Engineer

Remote US & Canada

We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.

What You’ll Do Here:

  • Limited time events (seasons) with unique and fun gameplay

  • Quests and other daily activities that drive user retention

  • Social experiences that make every moment better with others

  • Design, write, debug and refine networked gameplay systems and features

  • Iterate quickly in response to testing feedback and iterations

  • Provide technical insight and ideas regarding game design

  • Work closely with designers and back-end engineers on both real-time and asynchronous features

Must Haves: 

  • 3-5+ years of relevant programming experience in the game industry

  • Excellent 3D Vector Math Skills

  • Knowledge and usage of a 3D art tool such as Maya

  • Experience building gameplay systems/building blocks for designers to author content

  • Careful attention to detail

  • Excellent communication skills and the ability to understand and solve problems presented by the team

  • Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games

  • Be fluent in C, C++ or C# and object-oriented programming

  • Have experience with scripting languages and multiple data formats (LUA, JSON etc)

  • Have MMO experience

Nice to Haves: 

  • Python programming

  • Backend languages such as Go, Erlang and/or PL/SQL

  • Systems managing persistent account data

  • Synchronous multiplayer features

  • Live service multiplayer online games

  • Mobile games

We look forward to meeting you!


Please note: Include your portfolio link, if any. If not, please state what features you've worked on in that particular project. We also do require to take a gameplay test. Thank you!

Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

 

 

#LI-Remote 

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About The Company

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

United States (Remote)

United States (Remote)

United States (On-Site)

Shanghai, Shanghai, China (Remote)

Shanghai, Shanghai, China (Remote)

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