Lead Artist (Games)

6 Months ago • All levels
Game Design

Job Description

As Lead Artist at Blazing Griffin, you'll be instrumental in shaping the visual direction of their next console title. Responsibilities include devising and championing the artistic vision, collaborating with the development team, ensuring art quality, developing 3D art (both realistic and stylized), mentoring the art team, and establishing a cohesive visual style. You'll lead the art production process from concept to shipping, providing detailed feedback and upholding development standards. Experience leading an art team on a shipped console game is essential, along with proficiency in various art applications (Maya, 3DS Max, ZBrush, etc.) and Unity. Strong communication, leadership, and problem-solving skills are also crucial.
Good To Have:
  • Strong portfolio with identifiable art style
  • Solid painting & illustration skills
  • Experience with publishers and pitching
Must Have:
  • Leadership experience (shipped console game)
  • Art team leadership & development
  • Unity engine experience
  • Exceptional communication skills
  • Expert knowledge of art applications (Maya, 3DS Max, ZBrush etc.)
  • Basic animation skills
  • Understanding of game development process
Perks:
  • 33 days annual leave
  • Flexible working support
  • Enhanced parental leave and pay
  • Free Yoga membership
  • Employee Assistance Programme
  • Bike to Work scheme

Add these skills to join the top 1% applicants for this job

communication
3ds-max
artistic-vision
unity
agile-development
mudbox
photoshop
maya

As a Lead at Blazing Griffin, you’ll join as part of a small team and be able to make a significant and real impact of our next title. This is a lead position, ideal for someone who has shipped console games and ready to take full ownership of delivering visual excellence of the game with high-quality 3D art production. Our BAFTA award winning studio is well established and based in heart of Glasgow, with great public transport access as well as free parking. Everyone has access to excellent facilities, studio perks and social events.

As the Lead Artist, you will be key in creating the art style and concepts for our titles and direct the production of all visual assets and materials throughout production.

On a day-to-day basis, you will

  • Devise - and be the evangelist for - the artistic vision of the game.
  • Work collaboratively with the wider development team; iteratively experimenting, balancing and improving processes.
  • Take ownership of direction and quality of art in the game, providing detailed feedback on art direction and ideas for improvement, upholding development standards every step of the way.
  • Develop both realistic and stylised 3D art, depending on the needs of the project.
  • Collaborate with the art team to establish and maintain a cohesive visual style across all assets.
  • Provide mentorship and leadership to the art team and contribute to the overall growth of the team.

 

Must be able to demonstrate the following:

  • Experience in a leadership position, having seen at least one title through from concept to shipping.
  • Previous hands-on line leadership and development experience of an art team.
  • Experience of the Unity engine.
  • A leader with exceptional communication skills, able to motivate and inspire others. Experience working with publishers and pitching will be a distinct advantage.
  • Expert knowledge of a wide range of art applications, including Maya, 3DS Max, Modo, Z-Brush, 3DCoat, Mudbox, and Photoshop.
  • Basic animation skills.
  • Good knowledge of and experience in multi-format game development.
  • A thorough understanding of the game development process and agile project management methodologies.
  • A creative nature with strong problem-solving skills.
  • Expert knowledge of artistic principles across a variety of styles.
  • Good knowledge of current game trends, as well as emerging technology and techniques for artists.

Nice-to-Have

  • Good portfolio with an identifiable art style
  • Solid foundational painting and illustration skills

 

Blazing Griffin Benefits

  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Excellent support for flexible working
  • Enhanced Parental Leave and Pay
  • Free Yoga membership for Reset Yoga (in Glasgow)
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme

Blazing Griffin Values

At Blazing Griffin, we are a community. We grow together with empathy, condor, and respect, collaborating to achieve our goals and bring stories to life with our partners and audiences.

We take on big challenges with ambition and creativity. As a global studio, we embrace change, learn from mistakes, and constantly strive to improve.

Our work makes an impact—on our players, audiences, and the people who create it. We take pride in crafting meaningful stories that leave a lasting impression.

Diversity is our strength. We celebrate different perspectives and foster an inclusive, welcoming workplace where everyone can thrive.

 

If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com

 

Blazing Griffin strives to promote equal opportunities for all.  We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.

 

Please note that we do not review applications sent through Adzuna or other external websites.

 

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