Lead Game Designer

1 Month ago • All levels • Game Design

Job Summary

Job Description

Cubic Games, part of GDEV, is seeking a Lead Game Designer for their unannounced cross-platform shooter. The role involves owning the full lifecycle of key features, from concept to post-analysis, and designing meta-systems like progression, monetization, and Battle Pass. You will collaborate with data analysts and other team members to integrate features and optimize existing mechanics for player retention, engagement, and monetization. The ideal candidate has experience in feature ownership, systemic game design, systems thinking, and balancing, progression systems, core game loops, and monetization mechanics.
Must have:
  • Feature ownership (concept to post-launch)
  • Systemic game design understanding
  • Ability to analyze and refine mechanics
  • Strong systems thinking
  • Experience with balancing and monetization
  • Proficiency in writing GDDs
  • Strong communication and teamwork
  • Understanding of mobile game development
  • Passion for action games/shooters
  • Experience with game engines
Good to have:
  • Design and refine meta-systems
  • Collaborate with data analysts
  • Integrate features seamlessly
Perks:
  • Official employment (Armenia/Cyprus) or remote contract
  • Flexibility in workplace choice (remote or office)
  • Relocation package and residency assistance
  • 21 vacation days, 3 extra days off, sick leave compensation
  • Comprehensive health insurance
  • Professional development support (courses, conferences)
  • Corporate online and offline events

Job Details

Cubic Games is a part of GDEV gaming and entertainment powerhouse: Nexters, Royal Ark, Game Gears. We started as a small team in 2012 and have since evolved into a thriving game development studio. 

Our mission is crystal clear: we specialize in creating distinctive pixel games. Our team is looking for a level designer to work on our flagship project, Pixel Gun 3D. This popular shooter is played by over 5 million users worldwide every month.

We are looking for a Lead Game Designer who will take ownership of key features and contribute to the development of our ambitious, unannounced cross-platform shooter with unique mechanics. This role offers an opportunity to work in a creative and collaborative environment where new ideas are encouraged.

Why This Role Is Exciting

  • You will be part of a team that values creativity, collaboration, and innovation.
  • Work on a high-potential shooter project with fresh and unique gameplay mechanics.
  • Your contributions will directly impact millions of players, as we already have a large and active community.

Responsibilities

  • Own the full lifecycle of features, from concept and GDD to release and post-analysis.
  • Design and refine meta-systems such as progression, monetization, Battle Pass, events, and LiveOps.
  • Collaborate with data analysts to evaluate metrics, form hypotheses, and implement improvements.
  • Work closely with designers, programmers, and artists to integrate features seamlessly into the game.
  • Optimize and enhance existing mechanics to improve retention, engagement, and monetization.

What We Are Looking For

  • Experience in feature ownership, managing the full development cycle from concept to post-launch analysis.
  • Deep understanding of systemic game design and the interplay between various game mechanics.
  • Ability to break down mechanics, analyze their impact on key metrics, and refine them accordingly.
  • Strong systems thinking with the ability to evaluate how mechanics affect the overall gameplay experience.
  • Experience with balancing, progression systems, core game loops, and monetization mechanics.

Requirements

  • Proficiency in writing structured and detailed GDDs.
  • Strong communication and teamwork skills, with the ability to align with different departments.
  • Solid understanding of mobile game development and key industry metrics.
  • Passion for action games and shooters.
  • Experience working with game engines.

What we offer:

  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.

  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.

  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.

  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.

  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.

  • Professional Development Support:  course, conferences, and opportunities to participate in department workshops and masterclasses.

  • Corporate online and offline events and presents for various holidays.

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About The Company

Limassol, Limassol, Cyprus (Remote)

Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Limassol, Limassol, Cyprus (On-Site)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Armenia (Remote)

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