Lead Game Designer

2 Months ago • 5 Years +
Game Design

Job Description

As Lead Game Designer at White Wolf, you will be responsible for crafting the systems and experiences that define the World of Darkness universe. Your mission involves guiding the creation of immersive mechanics that integrate deeply with narrative goals, collaborating with writers, artists, and editors to evolve beloved game lines and innovate across new projects. You will ensure each release resonates with the global player community by leading narrative design direction and defining the mechanical vision across product lines. The role requires creating and refining game systems, supporting freelance contributors, and guiding documentation and iteration processes.
Good To Have:
  • Experience with Vampire: The Masquerade or other White Wolf properties
  • Leadership roles on entertainment or gaming franchises
  • Background in both tabletop and digital game design
  • Familiarity with international production and localization
Must Have:
  • 5+ years in game design, especially with narrative systems
  • Proven experience in publishing tabletop RPGs or similar games
  • Strong portfolio showcasing system design and narrative integration
  • Skilled in leading creative teams and collaborating across disciplines
  • Fluent in English
  • Familiarity with Adobe Creative Suite, especially InDesign or InCopy
Perks:
  • Flexible working conditions
  • Healthy work-life balance
  • Opportunities for professional growth within an international team

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Your Mission


As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community.

Key Responsibilities

  • Lead narrative design direction and define mechanical vision across product lines

  • Create and refine game systems that integrate deeply with narrative goals

  • Collaborate with creative leads to maintain design consistency and player accessibility

  • Support freelance contributors and guide documentation and iteration processes

Requirements

  • 5+ years in game design, especially with narrative systems

  • Proven experience in publishing tabletop RPGs or similar games

  • Strong portfolio showcasing system design and narrative integration

  • Skilled in leading creative teams and collaborating across disciplines

  • Fluent in English

  • Familiarity with Adobe Creative Suite, especially InDesign or InCopy

Nice to Have

  • Experience with Vampire: The Masquerade or other White Wolf properties

  • Leadership roles on entertainment or gaming franchises

  • Background in both tabletop and digital game design

  • Familiarity with international production and localization

Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.

Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.

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