Lead Pipeline & Tools Engineer

2 Months ago • All levels • Game Engine

Job Summary

Job Description

The Lead Pipeline & Tools Engineer will lead the development of internal tools, pipelines, and workflows to empower Artists, Designers, and Developers, ensuring reliable delivery of high-quality tools and boosting productivity. Responsibilities include mentoring the team, overseeing tools development, liaising with stakeholders, reviewing documentation, ensuring high-quality code, identifying risks, promoting continuous improvement, and contributing to the studio's technical direction. The role requires experience with AAA titles, DCC tools, Unreal Engine pipelines, and source control systems. The ideal candidate will be self-driven, have excellent communication skills and a genuine passion for game development.
Must have:
  • Experience as a Tools Engineer on AAA titles.
  • Knowledge of DCC tools (3DS Max, Maya, etc.).
  • Experience with Unreal Engine 4 or 5 pipelines and Tools.
  • Experience with source control systems like Git.
  • Expertise in creating tools, pipelines, and workflows.
  • Experience mentoring or leading engineers.
Good to have:
  • Prior experience in line management.
  • Familiarity with supporting hybrid teams.
  • Experience delivering large-scale tools projects.
Perks:
  • 23 days annual leave (plus bank holidays)
  • Christmas shutdown
  • Holiday exchange programme
  • Enhanced Maternity and Paternity pay
  • Private Healthcare (Optical & Dental)
  • Dog friendly studio in Sheffield
  • Free snacks, fruit and drinks
  • Free parking
  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • 300 wellbeing stipend every January
  • Learning days
  • Unlimited access to Udemy courses
  • Technology scheme (up to 750)
  • Discount Club at over 350 high street stores
  • Discretionary Cost of Living Payments
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Bonus
  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events

Job Details

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.  

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.  

 

The Role

We’re looking for a Lead Pipeline & Tools Engineer to join our talented engineering team. In this role, you’ll lead the development of internal tools, pipeline and workflow that empower our Artists, Designers, and Developers to deliver world-class gaming experiences. You’ll mentor a team of Engineers, drive technical excellence, and ensure the reliable delivery of high-quality tools that streamline workflows and boost productivity across the studio.


Responsibilities

  • Lead and mentor the Pipelines & Tools Engineering team, fostering a collaborative and inclusive environment.
  • Oversee the planning, scoping, and delivery of tools, pipelines and workflows that support all content creation teams using UE5
  • Liaise with stakeholders across disciplines to identify and address tooling needs.
  • Review and approve technical documentation and architectural decisions.
  • Ensure high-quality code and robust tools through best practices and automated testing.
  • Identify risks and proactively implement mitigation strategies.
  • Champion continuous improvement and innovation in Tools development.
  • Contribute to the studio’s technical direction and culture of excellence.

Knowledge, Skills & Experience

  • Proven experience as a Tools Engineer on one or more AAA titles.
  • Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini.
  • Experience with Unreal Engine 4 or 5 pipelines and Tools.
  • Experience with source control systems such as Git, Perforce etc.
  • Expertise in creating tools, pipelines and workflows enabling others to do their best work.
  • Experience mentoring or leading other engineers.
  • Solid understanding of software architecture and engineering best practices.
  • Excellent communication and documentation skills.
  • Self-driven with a proactive mindset and attention to detail.
  • A genuine passion for games and game development.
  • Prior experience in line management or leading engineering teams.
  • Familiarity with supporting hybrid teams.
  • Experience delivering large-scale tools projects across the full development lifecycle.


What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours

Support for family life:

  • Enhanced Maternity and Paternity pay
  • Private Healthcare which includes Optical & Dental

Great office environment:

  • A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
  • Free parking

Health & wellbeing support:

  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • £300 wellbeing stipend every January

Learning support:

  • Learning days
  • Unlimited access to Udemy courses

Additional financial support:

  • Technology scheme (up to £750)
  • Discount Club at over 350 high street stores
  • Discretionary Cost of Living Payments
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Bonus

Connection and perks:

  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events

Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.

If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.

NOTICE TO APPLICANTS

Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI’s behalf.

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About The Company

Sheffield-based Steel City Interactive (SCI) was founded in 2020 by three brothers, Ash, Asif and Asad Habib. Formed around the idea of creating the first major, new boxing game in over a decade. The rapidly growing studio now employs 70 people and has partnerships with the world of boxing’s leading companies including the WBC, Ring Magazine, CompuBox, BoxRec, many other prestigious boxing organisations and many of the biggest fighters. During development SCI has created innovative, proprietary technology to bring the world of boxing to life like never before.Our roots are in Sheffield, a city buzzing with music, food, sport, cultural diversity and the glorious Peak District National Park on our doorstep.

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