Lead Rendering Engineer

4 Months ago • 6-8 Years • Rendering • $273,305 PA - $400,847 PA

Job Summary

Job Description

Lead a team of experienced engineers working on core Unreal Engine rendering components (Render Hardware Interface, Render Graph, streaming, profiling, debugging). Design, build, and support state-of-the-art rendering infrastructure. Work directly with partners and licensees to align the engine with practical use cases. Develop and manage projects with high organizational impact. Devise comprehensive development plans. Maintain Unreal Engine's position at the forefront of rendering innovation.
Must have:
  • Lead programmer experience
  • Strong C++ skills
  • Low-level rendering system architecture
  • Graphics API knowledge (D3D11, D3D12, Vulkan, Metal)
  • Debugging and profiling skills
  • GPU understanding
  • Excellent communication
Good to have:
  • Unreal Engine experience
Perks:
  • 100% premium coverage (Medical, Dental, Vision)
  • Long-Term Disability & Life Insurance
  • 401k with competitive match
  • Mental well-being program
  • Unlimited PTO & sick time
  • Paid sabbatical after 7 years

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

You will lead a team of highly experienced engineers working on core components of Unreal’s rendering engine, such as the Render Hardware Interface, Render Graph, streaming system, profiling and debugging systems, etc. You will tie together all the initiatives happening in this space and form a coherent vision for keeping Unreal at the forefront of innovation.

In this role, you will

  • Design, build and support state of the art rendering infrastructure used to drive Unreal Engine forward
  • Have authority and responsibility for projects that have high organizational impact
  • Work directly with partners and licensees to align the engine to practical use cases
  • Manage a team of highly skilled, experienced rendering engineers
  • Devise development plans

What we're looking for

  • Experience in a lead programmer role, with demonstrated ability to manage and lead a team effectively
  • People management skills: mentoring and motivating engineers, delivering feedback, conflict resolution, building trust 
  • Strong C++ skills and the ability to code and architect low-level rendering systems
  • Broad knowledge of graphics APIs such as D3D11, D3D12, Vulkan, Metal and console platforms
  • Great debugging and profiling skills
  • Deep understanding of GPUs
  • Excellent communication and interpersonal skills
  • Unreal Engine experience is ideal

This role is open to multiple locations across North America and Europe (including CA & WA). 

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$273,305$400,847 USD
Washington Base Pay Range
$273,305$400,847 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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