Level Designer

1 Day ago • All levels

Job Summary

Job Description

As a level designer at Ubisoft Toronto, you'll blend gameplay elements and guidelines to craft unique, explorable locations and captivating environments. You'll contribute to the creation of quests that guide players through an immersive and memorable adventure. You will be an architect, focused on the functionality of the game levels, using creation tools and the game engine to conceptualize, prototype, and deliver the levels. This includes laying out environments, integrating narrative sequences, balancing artistic elements with technical constraints, and collaborating with artists and animators to bring the space to life. You will develop your designs based on feedback from testers and team members, iterating, debugging, and optimizing.
Must have:
  • Document and create levels according to artistic, creative, and design visions.
  • Present ideas to interdependent teams and conceptualize engaging gameplay experiences.
  • Prototype different scenarios and gameplay elements.
  • Use integration tools to create gaming spaces.
  • Lay out environment in detail.
  • Use scripting tools to integrate narrative sequences and gameplay.
  • Balance artistic aspects with metrics and technical constraints.
  • Collaborate with level artists and animators.
  • Cooperate with mission designers to ensure playability and consistency.
  • Develop design based on comments from play testers and team members.

Job Details

As a level designer at Ubisoft Toronto, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.

You'll draw the blueprint of what players will see and experience within a part of an immersive world!

You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.

What you’ll do

  • Document and create levels according to the artistic, creative and design visions. 
  • Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences). 
  • Prototype different scenarios and gameplay elements to validate their pertinence and effect.
  • Use integration tools to create explorable and rich gaming spaces,
  • Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
  • Use scripting tools to integrate narrative sequences and quest gameplay.
  • Balance artistic aspects with metrics and technical constraints.
  • Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
  • Cooperate with mission designers to ensure playability and consistency.
  • Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize)

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