Middle/Senior 3D artist

2 Months ago • All levels • 3D Art

Job Summary

Job Description

N-iX Game & VR Studio is looking for an experienced 3D Artist to create high-quality, realistic hard-surface 3D assets for AAA games. Responsibilities include creating vehicles, weapons, and props, matching project art styles, cooperating with other artists, and planning and scheduling with the team lead. The ideal candidate should have strong modeling and texturing skills, knowledge of SubD modeling, understanding of UV types, and be proficient in 3dsMax/Maya/Blender, Photoshop, Substance Painter, and Marmoset Toolbag. The role offers a flexible working format, competitive salary, career growth opportunities, and professional development tools.
Must have:
  • Strong modeling and texturing skills.
  • Knowledge of SubD modeling.
  • Understanding of different UV types.
  • Proficiency in 3dsMax/Maya/Blender, Photoshop, Substance Painter.
  • Good organization and communication skills.
Good to have:
  • Sculpting in Zbrush, CAD modeling.
  • Knowledge of Substance Designer, Fusion 360/Plasticity.
  • Ability to communicate in English.
  • Passion for games.
Perks:
  • Flexible working format.
  • Competitive salary and good compensation package.
  • Personalized career growth.
  • Professional development tools.
  • Education reimbursement.
  • Corporate events and team buildings.

Job Details

N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.
We are currently seeking an experienced 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic hard-surface 3D assets, such as weapons, vehicles, and props, for AAA games across various genres.

Responsibilities:

  • Creation of high-quality vehicles/weapons/props
  • Match the required art style of a project
  • Cooperate with other artists to streamline the art creation process
  • Work with the team lead to create a plan and schedule

Required Skills:

  • Knowledge of SubD modelling
  • Strong modelling and texturing skills
  • Ability to rationally distribute polycount at the facility
  • Understanding different UV types (tiles, rectangular, UDIM)
  • Ability to follow and correctly interpret the concept
  • Ability to create 3D models from a photo/drawing
  • Strong knowledge of 3dsMax/Maya/Blender, Photoshop, Substance Painter,  Marmoset Toolbag
  • Understanding of modern pipelines and technical limitations for creating hard surface models
  • Good understanding of PBR pipelines for texturing
  • Strong portfolio showing 3D art skills
  • Good organization, time management, problem-solving, and communication skills
  • Familiarity with the game development cycle

As a plus:

  • Sculpting in Zbrush, CAD modeling
  • Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE5, Unity
  • Ability to communicate in English
  • Passion for games

We offer*:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Memorable anniversary presents
  • Corporate events and team buildings
  • Other location-specific benefits

*not applicable for freelancers

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